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kc3-lang/SDL/test/loopwave.c

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  • Author : Simon McVittie
    Date : 2022-04-12 13:07:18
    Hash : 76a7b629
    Message : test: Add some common code to load test resources As well as reducing duplication, this lets the tests load their resources from the SDL_GetBasePath() on platforms that support it, which is useful if the tests are compiled along with the rest of SDL and installed below /usr as manual tests, similar to GNOME's installed-tests convention. Thanks to Ozkan Sezer for the OS/2 build glue. Co-authored-by: Ozkan Sezer <sezeroz@gmail.com> Signed-off-by: Simon McVittie <smcv@collabora.com>

  • test/loopwave.c
  • /*
      Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    
    /* Program to load a wave file and loop playing it using SDL audio */
    
    /* loopwaves.c is much more robust in handling WAVE files --
        This is only for simple WAVEs
    */
    #include "SDL_config.h"
    
    #include <stdio.h>
    #include <stdlib.h>
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    #include "SDL.h"
    #include "testutils.h"
    
    static struct
    {
        SDL_AudioSpec spec;
        Uint8 *sound;               /* Pointer to wave data */
        Uint32 soundlen;            /* Length of wave data */
        int soundpos;               /* Current play position */
    } wave;
    
    static SDL_AudioDeviceID device;
    
    /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
    static void
    quit(int rc)
    {
        SDL_Quit();
        exit(rc);
    }
    
    static void
    close_audio()
    {
        if (device != 0) {
            SDL_CloseAudioDevice(device);
            device = 0;
        }
    }
    
    static void
    open_audio()
    {
        /* Initialize fillerup() variables */
        device = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wave.spec, NULL, 0);
        if (!device) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
            SDL_FreeWAV(wave.sound);
            quit(2);
        }
    
    
        /* Let the audio run */
        SDL_PauseAudioDevice(device, SDL_FALSE);
    }
    
    static void reopen_audio()
    {
        close_audio();
        open_audio();
    }
    
    
    void SDLCALL
    fillerup(void *unused, Uint8 * stream, int len)
    {
        Uint8 *waveptr;
        int waveleft;
    
        /* Set up the pointers */
        waveptr = wave.sound + wave.soundpos;
        waveleft = wave.soundlen - wave.soundpos;
    
        /* Go! */
        while (waveleft <= len) {
            SDL_memcpy(stream, waveptr, waveleft);
            stream += waveleft;
            len -= waveleft;
            waveptr = wave.sound;
            waveleft = wave.soundlen;
            wave.soundpos = 0;
        }
        SDL_memcpy(stream, waveptr, len);
        wave.soundpos += len;
    }
    
    static int done = 0;
    
    #ifdef __EMSCRIPTEN__
    void
    loop()
    {
        if(done || (SDL_GetAudioDeviceStatus(device) != SDL_AUDIO_PLAYING))
            emscripten_cancel_main_loop();
    }
    #endif
    
    int
    main(int argc, char *argv[])
    {
        int i;
        char *filename = NULL;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Load the SDL library */
        if (SDL_Init(SDL_INIT_AUDIO|SDL_INIT_EVENTS) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            return (1);
        }
    
        filename = GetResourceFilename(argc > 1 ? argv[1] : NULL, "sample.wav");
    
        if (filename == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
            quit(1);
        }
    
        /* Load the wave file into memory */
        if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
            quit(1);
        }
    
        wave.spec.callback = fillerup;
    
        /* Show the list of available drivers */
        SDL_Log("Available audio drivers:");
        for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
            SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
        }
    
        SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
    
        open_audio();
    
        SDL_FlushEvents(SDL_AUDIODEVICEADDED, SDL_AUDIODEVICEREMOVED);
    
    #ifdef __EMSCRIPTEN__
        emscripten_set_main_loop(loop, 0, 1);
    #else
        while (!done) {
            SDL_Event event;
    
            while (SDL_PollEvent(&event) > 0) {
                if (event.type == SDL_QUIT) {
                    done = 1;
                }
                if ((event.type == SDL_AUDIODEVICEADDED && !event.adevice.iscapture) ||
                    (event.type == SDL_AUDIODEVICEREMOVED && !event.adevice.iscapture && event.adevice.which == device)) {
                    reopen_audio();
                }
            }
            SDL_Delay(100);
        }
    #endif
    
        /* Clean up on signal */
        close_audio();
        SDL_FreeWAV(wave.sound);
        SDL_free(filename);
        SDL_Quit();
        return (0);
    }
    
    /* vi: set ts=4 sw=4 expandtab: */