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  • Hash : 116a5344
    Author : Sam Lantinga
    Date : 2023-07-03T17:39:29

    Fixed resource leak and crash at exit in the D3D11 renderer
    
    Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.
    
    We already know the target view, so just use that.
    
    (cherry picked from commit 619f65af0c390dd10bc0e6bf9dc1227e7ecee54d)
    (cherry picked from commit 61808b03b5c5e2efe9b37d6c699c133d47448ea9)
    

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