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kc3-lang/SDL/docs/README-linux.md

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  • Author : Cameron Cawley
    Date : 2021-02-25 14:09:07
    Hash : 2f4e9294
    Message : Update the Linux build instructions

  • docs/README-linux.md
  • Linux
    ================================================================================
    
    By default SDL will only link against glibc, the rest of the features will be
    enabled dynamically at runtime depending on the available features on the target
    system. So, for example if you built SDL with Xinerama support and the target
    system does not have the Xinerama libraries installed, it will be disabled
    at runtime, and you won't get a missing library error, at least with the 
    default configuration parameters.
    
    
    Build Dependencies
    --------------------------------------------------------------------------------
        
    Ubuntu 20.04, all available features enabled:
    
        sudo apt-get install build-essential git make cmake autoconf automake \
        libtool pkg-config libasound2-dev libpulse-dev libaudio-dev libjack-dev \
        libx11-dev libxext-dev libxrandr-dev libxcursor-dev libxi-dev \
        libxinerama-dev libxxf86vm-dev libxss-dev libgl1-mesa-dev libdbus-1-dev \
        libudev-dev libgles2-mesa-dev libegl1-mesa-dev libibus-1.0-dev \
        fcitx-libs-dev libsamplerate0-dev libsndio-dev libwayland-dev \
        libxkbcommon-dev libdrm-dev libgbm-dev
    
    NOTES:
    - This includes all the audio targets except arts and esd, because Ubuntu
      (and/or Debian) pulled their packages, but in theory SDL still supports them.
    - libsamplerate0-dev lets SDL optionally link to libresamplerate at runtime
      for higher-quality audio resampling. SDL will work without it if the library
      is missing, so it's safe to build in support even if the end user doesn't
      have this library installed.
    - DirectFB isn't included because the configure script (currently) fails to find
      it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the 
      configure script to include DirectFB support. Send patches.  :)
    
    
    Joystick does not work
    --------------------------------------------------------------------------------
    
    If you compiled or are using a version of SDL with udev support (and you should!)
    there's a few issues that may cause SDL to fail to detect your joystick. To
    debug this, start by installing the evtest utility. On Ubuntu/Debian:
    
        sudo apt-get install evtest
        
    Then run:
        
        sudo evtest
        
    You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX"
    Now run:
        
        cat /dev/input/event/XX
    
    If you get a permission error, you need to set a udev rule to change the mode of
    your device (see below)    
        
    Also, try:
        
        sudo udevadm info --query=all --name=input/eventXX
        
    If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it,
    you need to set up an udev rule to force this variable.
    
    A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks 
    like:
        
        SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
        SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1"
       
    You can set up similar rules for your device by changing the values listed in
    idProduct and idVendor. To obtain these values, try:
        
        sudo udevadm info -a --name=input/eventXX | grep idVendor
        sudo udevadm info -a --name=input/eventXX | grep idProduct
        
    If multiple values come up for each of these, the one you want is the first one of each.    
    
    On other systems which ship with an older udev (such as CentOS), you may need
    to set up a rule such as:
        
        SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1"