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kc3-lang/SDL/src/core/winrt/SDL_winrtapp_direct3d.h

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  • Author : Pierre-Loup A. Griffais
    Date : 2014-09-11 19:24:42
    Hash : 24c86b55
    Message : [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam

  • src/core/winrt/SDL_winrtapp_direct3d.h
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include <Windows.h>
    
    extern int SDL_WinRTInitNonXAMLApp(int (*mainFunction)(int, char **));
    
    ref class SDL_WinRTApp sealed : public Windows::ApplicationModel::Core::IFrameworkView
    {
    public:
        SDL_WinRTApp();
        
        // IFrameworkView Methods.
        virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView);
        virtual void SetWindow(Windows::UI::Core::CoreWindow^ window);
        virtual void Load(Platform::String^ entryPoint);
        virtual void Run();
        virtual void Uninitialize();
    
    internal:
        // SDL-specific methods
        void PumpEvents();
    
    protected:
        bool ShouldWaitForAppResumeEvents();
    
        // Event Handlers.
    
    #if WINAPI_FAMILY == WINAPI_FAMILY_APP  // for Windows 8/8.1/RT apps... (and not Phone apps)
        void OnSettingsPaneCommandsRequested(
            Windows::UI::ApplicationSettings::SettingsPane ^p,
            Windows::UI::ApplicationSettings::SettingsPaneCommandsRequestedEventArgs ^args);
    #endif // if WINAPI_FAMILY == WINAPI_FAMILY_APP
    
    #if NTDDI_VERSION > NTDDI_WIN8
        void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args);
    #else
        void OnOrientationChanged(Platform::Object^ sender);
    #endif
        void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
        void OnLogicalDpiChanged(Platform::Object^ sender);
        void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args);
        void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args);
        void OnResuming(Platform::Object^ sender, Platform::Object^ args);
        void OnExiting(Platform::Object^ sender, Platform::Object^ args);
        void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args);
        void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args);
        void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
        void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
        void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
        void OnPointerMoved(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
        void OnMouseMoved(Windows::Devices::Input::MouseDevice^ mouseDevice, Windows::Devices::Input::MouseEventArgs^ args);
        void OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
        void OnKeyUp(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args);
    
    #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
        void OnBackButtonPressed(Platform::Object^ sender, Windows::Phone::UI::Input::BackPressedEventArgs^ args);
    #endif
    
    private:
        bool m_windowClosed;
        bool m_windowVisible;
    };
    
    extern SDL_WinRTApp ^ SDL_WinRTGlobalApp;