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kc3-lang/SDL/src/main/haiku/SDL_BeApp.cc

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  • Author : Pierre-Loup A. Griffais
    Date : 2014-09-11 19:24:42
    Hash : 24c86b55
    Message : [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam

  • src/main/haiku/SDL_BeApp.cc
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if defined(__HAIKU__)
    
    /* Handle the BeApp specific portions of the application */
    
    #include <AppKit.h>
    #include <storage/Path.h>
    #include <storage/Entry.h>
    #include <unistd.h>
    
    #include "SDL_BApp.h"	/* SDL_BApp class definition */
    #include "SDL_BeApp.h"
    #include "SDL_thread.h"
    #include "SDL_timer.h"
    #include "SDL_error.h"
    
    #include "../../video/haiku/SDL_BWin.h"
    
    #ifdef __cplusplus
    extern "C" {
    #endif
    /* Flag to tell whether or not the Be application is active or not */
    int SDL_BeAppActive = 0;
    static SDL_Thread *SDL_AppThread = NULL;
    
    static int
    StartBeApp(void *unused)
    {
        BApplication *App;
    
        App = new SDL_BApp("application/x-SDL-executable");
    
        App->Run();
        delete App;
        return (0);
    }
    
    /* Initialize the Be Application, if it's not already started */
    int
    SDL_InitBeApp(void)
    {
        /* Create the BApplication that handles appserver interaction */
        if (SDL_BeAppActive <= 0) {
            SDL_AppThread = SDL_CreateThread(StartBeApp, "SDLApplication", NULL);
            if (SDL_AppThread == NULL) {
                return SDL_SetError("Couldn't create BApplication thread");
            }
    
            /* Change working directory to that of executable */
            app_info info;
            if (B_OK == be_app->GetAppInfo(&info)) {
                entry_ref ref = info.ref;
                BEntry entry;
                if (B_OK == entry.SetTo(&ref)) {
                    BPath path;
                    if (B_OK == path.SetTo(&entry)) {
                        if (B_OK == path.GetParent(&path)) {
                            chdir(path.Path());
                        }
                    }
                }
            }
    
            do {
                SDL_Delay(10);
            } while ((be_app == NULL) || be_app->IsLaunching());
    
            /* Mark the application active */
            SDL_BeAppActive = 0;
        }
    
        /* Increment the application reference count */
        ++SDL_BeAppActive;
    
        /* The app is running, and we're ready to go */
        return (0);
    }
    
    /* Quit the Be Application, if there's nothing left to do */
    void
    SDL_QuitBeApp(void)
    {
        /* Decrement the application reference count */
        --SDL_BeAppActive;
    
        /* If the reference count reached zero, clean up the app */
        if (SDL_BeAppActive == 0) {
            if (SDL_AppThread != NULL) {
                if (be_app != NULL) {       /* Not tested */
                    be_app->PostMessage(B_QUIT_REQUESTED);
                }
                SDL_WaitThread(SDL_AppThread, NULL);
                SDL_AppThread = NULL;
            }
            /* be_app should now be NULL since be_app has quit */
        }
    }
    
    #ifdef __cplusplus
    }
    #endif
    
    /* SDL_BApp functions */
    void SDL_BApp::ClearID(SDL_BWin *bwin) {
    	_SetSDLWindow(NULL, bwin->GetID());
    	int32 i = _GetNumWindowSlots() - 1;
    	while(i >= 0 && GetSDLWindow(i) == NULL) {
    		_PopBackWindow();
    		--i;
    	}
    }
    
    #endif /* __HAIKU__ */
    
    /* vi: set ts=4 sw=4 expandtab: */