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kc3-lang/SDL/src/thread/stdcpp/SDL_syscond.cpp

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  • Author : Pierre-Loup A. Griffais
    Date : 2014-09-11 19:24:42
    Hash : 24c86b55
    Message : [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam

  • src/thread/stdcpp/SDL_syscond.cpp
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    extern "C" {
    #include "SDL_thread.h"
    }
    
    #include <chrono>
    #include <condition_variable>
    #include <ratio>
    #include <system_error>
    
    #include "SDL_sysmutex_c.h"
    
    struct SDL_cond
    {
        std::condition_variable_any cpp_cond;
    };
    
    /* Create a condition variable */
    extern "C"
    SDL_cond *
    SDL_CreateCond(void)
    {
        /* Allocate and initialize the condition variable */
        try {
            SDL_cond * cond = new SDL_cond;
            return cond;
        } catch (std::system_error & ex) {
            SDL_SetError("unable to create a C++ condition variable: code=%d; %s", ex.code(), ex.what());
            return NULL;
        } catch (std::bad_alloc &) {
            SDL_OutOfMemory();
            return NULL;
        }
    }
    
    /* Destroy a condition variable */
    extern "C"
    void
    SDL_DestroyCond(SDL_cond * cond)
    {
        if (cond) {
            delete cond;
        }
    }
    
    /* Restart one of the threads that are waiting on the condition variable */
    extern "C"
    int
    SDL_CondSignal(SDL_cond * cond)
    {
        if (!cond) {
            SDL_SetError("Passed a NULL condition variable");
            return -1;
        }
    
        cond->cpp_cond.notify_one();
        return 0;
    }
    
    /* Restart all threads that are waiting on the condition variable */
    extern "C"
    int
    SDL_CondBroadcast(SDL_cond * cond)
    {
        if (!cond) {
            SDL_SetError("Passed a NULL condition variable");
            return -1;
        }
    
        cond->cpp_cond.notify_all();
        return 0;
    }
    
    /* Wait on the condition variable for at most 'ms' milliseconds.
       The mutex must be locked before entering this function!
       The mutex is unlocked during the wait, and locked again after the wait.
    
    Typical use:
    
    Thread A:
        SDL_LockMutex(lock);
        while ( ! condition ) {
            SDL_CondWait(cond, lock);
        }
        SDL_UnlockMutex(lock);
    
    Thread B:
        SDL_LockMutex(lock);
        ...
        condition = true;
        ...
        SDL_CondSignal(cond);
        SDL_UnlockMutex(lock);
     */
    extern "C"
    int
    SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms)
    {
        if (!cond) {
            SDL_SetError("Passed a NULL condition variable");
            return -1;
        }
    
        if (!mutex) {
            SDL_SetError("Passed a NULL mutex variable");
            return -1;
        }
    
        try {
            std::unique_lock<std::recursive_mutex> cpp_lock(mutex->cpp_mutex, std::defer_lock_t());
            if (ms == SDL_MUTEX_MAXWAIT) {
                cond->cpp_cond.wait(
                    cpp_lock
                    );
                cpp_lock.release();
                return 0;
            } else {
                auto wait_result = cond->cpp_cond.wait_for(
                    cpp_lock,
                    std::chrono::duration<Uint32, std::milli>(ms)
                    );
                cpp_lock.release();
                if (wait_result == std::cv_status::timeout) {
                    return SDL_MUTEX_TIMEDOUT;
                } else {
                    return 0;
                }
            }
        } catch (std::system_error & ex) {
            SDL_SetError("unable to wait on a C++ condition variable: code=%d; %s", ex.code(), ex.what());
            return -1;
        }
    }
    
    /* Wait on the condition variable forever */
    extern "C"
    int
    SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex)
    {
        return SDL_CondWaitTimeout(cond, mutex, SDL_MUTEX_MAXWAIT);
    }
    
    /* vi: set ts=4 sw=4 expandtab: */