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kc3-lang/SDL/src/video/uikit/SDL_uikitmodes.m

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  • Author : Pierre-Loup A. Griffais
    Date : 2014-09-11 19:24:42
    Hash : 24c86b55
    Message : [X11] Reconcile logical keyboard state with physical state on FocusIn since the window system doesn't do it for us like other platforms. This prevents sticky keys and missed keys when going in and out of focus, for example Alt would appear to stick if switching away from an SDL app with Alt-Tab and had to be pressed again. CR: Sam

  • src/video/uikit/SDL_uikitmodes.m
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #if SDL_VIDEO_DRIVER_UIKIT
    
    #include "SDL_assert.h"
    #include "SDL_uikitmodes.h"
    
    
    static int
    UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
        UIScreenMode * uiscreenmode, CGFloat scale)
    {
        SDL_DisplayModeData *data = NULL;
    
        if (uiscreenmode != nil) {
            /* Allocate the display mode data */
            data = (SDL_DisplayModeData *) SDL_malloc(sizeof(*data));
            if (!data) {
                return SDL_OutOfMemory();
            }
    
            data->uiscreenmode = uiscreenmode;
            [data->uiscreenmode retain];
    
            data->scale = scale;
        }
    
        mode->driverdata = data;
    
        return 0;
    }
    
    static void
    UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
    {
        if (mode->driverdata != NULL) {
            SDL_DisplayModeData *data = (SDL_DisplayModeData *)mode->driverdata;
            [data->uiscreenmode release];
            SDL_free(data);
            mode->driverdata = NULL;
        }
    }
    
    static int
    UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
        UIScreenMode * uiscreenmode, CGFloat scale)
    {
        SDL_DisplayMode mode;
        SDL_zero(mode);
    
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.refresh_rate = 0;
        if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode, scale) < 0) {
            return -1;
        }
    
        mode.w = w;
        mode.h = h;
        if (SDL_AddDisplayMode(display, &mode)) {
            return 0;
        } else {
            UIKit_FreeDisplayModeData(&mode);
            return -1;
        }
    }
    
    static int
    UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, CGFloat scale,
                         UIScreenMode * uiscreenmode, SDL_bool addRotation)
    {
        if (UIKit_AddSingleDisplayMode(display, w, h, uiscreenmode, scale) < 0) {
            return -1;
        }
    
        if (addRotation) {
            /* Add the rotated version */
            if (UIKit_AddSingleDisplayMode(display, h, w, uiscreenmode, scale) < 0) {
                return -1;
            }
        }
    
        return 0;
    }
    
    static int
    UIKit_AddDisplay(UIScreen *uiscreen)
    {
        CGSize size = [uiscreen bounds].size;
    
        /* Make sure the width/height are oriented correctly */
        if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
            CGFloat height = size.width;
            size.width = size.height;
            size.height = height;
        }
    
        /* When dealing with UIKit all coordinates are specified in terms of
         * what Apple refers to as points. [UIScreen scale] indicates the
         * relationship between points and pixels. Since SDL has no notion
         * of points, we must compensate in all cases where dealing with such
         * units.
         */
        CGFloat scale = [uiscreen scale];
    
        SDL_VideoDisplay display;
        SDL_DisplayMode mode;
        SDL_zero(mode);
        mode.format = SDL_PIXELFORMAT_ABGR8888;
        mode.w = (int)(size.width * scale);
        mode.h = (int)(size.height * scale);
    
        UIScreenMode * uiscreenmode = [uiscreen currentMode];
    
        if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode, scale) < 0) {
            return -1;
        }
    
        SDL_zero(display);
        display.desktop_mode = mode;
        display.current_mode = mode;
    
        /* Allocate the display data */
        SDL_DisplayData *data = (SDL_DisplayData *) SDL_malloc(sizeof(*data));
        if (!data) {
            UIKit_FreeDisplayModeData(&display.desktop_mode);
            return SDL_OutOfMemory();
        }
    
        [uiscreen retain];
        data->uiscreen = uiscreen;
        data->scale = scale;
    
        display.driverdata = data;
        SDL_AddVideoDisplay(&display);
    
        return 0;
    }
    
    SDL_bool
    UIKit_IsDisplayLandscape(UIScreen *uiscreen)
    {
        if (uiscreen == [UIScreen mainScreen]) {
            return UIInterfaceOrientationIsLandscape([[UIApplication sharedApplication] statusBarOrientation]);
        } else {
            CGSize size = [uiscreen bounds].size;
            return (size.width > size.height);
        }
    }
    
    int
    UIKit_InitModes(_THIS)
    {
        for (UIScreen *uiscreen in [UIScreen screens]) {
            if (UIKit_AddDisplay(uiscreen) < 0) {
                return -1;
            }
        }
    
        return 0;
    }
    
    void
    UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
    {
        SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
    
        SDL_bool isLandscape = UIKit_IsDisplayLandscape(data->uiscreen);
        SDL_bool addRotation = (data->uiscreen == [UIScreen mainScreen]);
    
        for (UIScreenMode *uimode in [data->uiscreen availableModes]) {
            CGSize size = [uimode size];
            int w = (int)size.width;
            int h = (int)size.height;
    
            /* Make sure the width/height are oriented correctly */
            if (isLandscape != (w > h)) {
                int tmp = w;
                w = h;
                h = tmp;
            }
    
            /* Add the native screen resolution. */
            UIKit_AddDisplayMode(display, w, h, data->scale, uimode, addRotation);
    
            if (data->scale != 1.0f) {
                /* Add the native screen resolution divided by its scale.
                 * This is so devices capable of e.g. 640x960 also advertise 320x480.
                 */
                UIKit_AddDisplayMode(display,
                    (int)(size.width / data->scale),
                    (int)(size.height / data->scale),
                    1.0f, uimode, addRotation);
            }
        }
    }
    
    int
    UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
    {
        SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
        SDL_DisplayModeData *modedata = (SDL_DisplayModeData *)mode->driverdata;
    
        [data->uiscreen setCurrentMode:modedata->uiscreenmode];
    
        if (data->uiscreen == [UIScreen mainScreen]) {
            if (mode->w > mode->h) {
                if (!UIKit_IsDisplayLandscape(data->uiscreen)) {
                    [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationLandscapeRight animated:NO];
                }
            } else if (mode->w < mode->h) {
                if (UIKit_IsDisplayLandscape(data->uiscreen)) {
                    [[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO];
                }
            }
        }
    
        return 0;
    }
    
    void
    UIKit_QuitModes(_THIS)
    {
        /* Release Objective-C objects, so higher level doesn't free() them. */
        int i, j;
        for (i = 0; i < _this->num_displays; i++) {
            SDL_VideoDisplay *display = &_this->displays[i];
    
            UIKit_FreeDisplayModeData(&display->desktop_mode);
            for (j = 0; j < display->num_display_modes; j++) {
                SDL_DisplayMode *mode = &display->display_modes[j];
                UIKit_FreeDisplayModeData(mode);
            }
    
            SDL_DisplayData *data = (SDL_DisplayData *) display->driverdata;
            [data->uiscreen release];
            SDL_free(data);
            display->driverdata = NULL;
        }
    }
    
    #endif /* SDL_VIDEO_DRIVER_UIKIT */
    
    /* vi: set ts=4 sw=4 expandtab: */