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kc3-lang/SDL/src/thread/beos/SDL_systhread.c

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/thread/beos/SDL_systhread.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #ifdef SDL_THREAD_BEOS
    
    /* BeOS thread management routines for SDL */
    
    #include <stdio.h>
    #include <signal.h>
    #include <be/kernel/OS.h>
    
    #include "SDL_mutex.h"
    #include "SDL_thread.h"
    #include "../SDL_thread_c.h"
    #include "../SDL_systhread.h"
    
    
    static int sig_list[] = {
        SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGWINCH, 0
    };
    
    void
    SDL_MaskSignals(sigset_t * omask)
    {
        sigset_t mask;
        int i;
    
        sigemptyset(&mask);
        for (i = 0; sig_list[i]; ++i) {
            sigaddset(&mask, sig_list[i]);
        }
        sigprocmask(SIG_BLOCK, &mask, omask);
    }
    
    void
    SDL_UnmaskSignals(sigset_t * omask)
    {
        sigprocmask(SIG_SETMASK, omask, NULL);
    }
    
    static int32
    RunThread(void *data)
    {
        SDL_RunThread(data);
        return (0);
    }
    
    int
    SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
    {
        /* The docs say the thread name can't be longer than B_OS_NAME_LENGTH. */
        const char *threadname = thread->name ? thread->name : "SDL Thread";
        char name[B_OS_NAME_LENGTH];
        SDL_snprintf(name, sizeof (name), "%s", threadname);
        name[sizeof (name) - 1] = '\0';
    
        /* Create the thread and go! */
        thread->handle = spawn_thread(RunThread, name, B_NORMAL_PRIORITY, args);
        if ((thread->handle == B_NO_MORE_THREADS) ||
            (thread->handle == B_NO_MEMORY)) {
            return SDL_SetError("Not enough resources to create thread");
        }
        resume_thread(thread->handle);
        return (0);
    }
    
    void
    SDL_SYS_SetupThread(const char *name)
    {
        /* We set the thread name during SDL_SYS_CreateThread(). */
        /* Mask asynchronous signals for this thread */
        SDL_MaskSignals(NULL);
    }
    
    SDL_threadID
    SDL_ThreadID(void)
    {
        return ((SDL_threadID) find_thread(NULL));
    }
    
    int
    SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
    {
        int32 value;
    
        if (priority == SDL_THREAD_PRIORITY_LOW) {
            value = B_LOW_PRIORITY;
        } else if (priority == SDL_THREAD_PRIORITY_HIGH) {
            value = B_URGENT_DISPLAY_PRIORITY;
        } else {
            value = B_NORMAL_PRIORITY;
        }
        set_thread_priority(find_thread(NULL), value);
        return 0;
    }
    
    void
    SDL_SYS_WaitThread(SDL_Thread * thread)
    {
        status_t the_status;
    
        wait_for_thread(thread->handle, &the_status);
    }
    
    #endif /* SDL_THREAD_BEOS */
    
    /* vi: set ts=4 sw=4 expandtab: */