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kc3-lang/SDL/src/video/android/SDL_androidtouch.c

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  • Author : Gabriel Jacobo
    Date : 2013-08-12 11:13:50
    Hash : dad42067
    Message : Fixes #2022, do not resume on Android when surfaceChanged If the app is in landscape mode and the user presses the power button, a pause is followed immediately by a surfaceChanged event because the lock screen is shown in portrait mode. This triggers a "false" resume. So, we just pause and resume following the onWindowFocusChanged events. Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before blocking the event pump.

  • src/video/android/SDL_androidtouch.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #if SDL_VIDEO_DRIVER_ANDROID
    
    #include <android/log.h>
    
    #include "SDL_events.h"
    #include "../../events/SDL_mouse_c.h"
    #include "../../events/SDL_touch_c.h"
    #include "SDL_log.h"
    
    #include "SDL_androidtouch.h"
    
    
    #define ACTION_DOWN 0
    #define ACTION_UP 1
    #define ACTION_MOVE 2
    #define ACTION_CANCEL 3
    #define ACTION_OUTSIDE 4
    /* The following two are deprecated but it seems they are still emitted (instead the corresponding ACTION_UP/DOWN) as of Android 3.2 */
    #define ACTION_POINTER_1_DOWN 5
    #define ACTION_POINTER_1_UP 6
    
    static SDL_FingerID leftFingerDown = 0;
    
    static void Android_GetWindowCoordinates(float x, float y,
                                             int *window_x, int *window_y)
    {
        int window_w, window_h;
    
        SDL_GetWindowSize(Android_Window, &window_w, &window_h);
        *window_x = (int)(x * window_w);
        *window_y = (int)(y * window_h);
    }
    
    void Android_OnTouch(int touch_device_id_in, int pointer_finger_id_in, int action, float x, float y, float p)
    {
        SDL_TouchID touchDeviceId = 0;
        SDL_FingerID fingerId = 0;
        int window_x, window_y;
    
        if (!Android_Window) {
            return;
        }
    
        touchDeviceId = (SDL_TouchID)touch_device_id_in;
        if (SDL_AddTouch(touchDeviceId, "") < 0) {
            SDL_Log("error: can't add touch %s, %d", __FILE__, __LINE__);
        }
    
        fingerId = (SDL_FingerID)pointer_finger_id_in;
        switch (action) {
            case ACTION_DOWN:
            case ACTION_POINTER_1_DOWN:
                if (!leftFingerDown) {
                    Android_GetWindowCoordinates(x, y, &window_x, &window_y);
    
                    /* send moved event */
                    SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
    
                    /* send mouse down event */
                    SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_PRESSED, SDL_BUTTON_LEFT);
    
                    leftFingerDown = fingerId;
                }
                SDL_SendTouch(touchDeviceId, fingerId, SDL_TRUE, x, y, p);
                break;
            case ACTION_MOVE:
                if (!leftFingerDown) {
                    Android_GetWindowCoordinates(x, y, &window_x, &window_y);
    
                    /* send moved event */
                    SDL_SendMouseMotion(NULL, SDL_TOUCH_MOUSEID, 0, window_x, window_y);
                }
                SDL_SendTouchMotion(touchDeviceId, fingerId, x, y, p);
                break;
            case ACTION_UP:
            case ACTION_POINTER_1_UP:
                if (fingerId == leftFingerDown) {
                    /* send mouse up */
                    SDL_SendMouseButton(NULL, SDL_TOUCH_MOUSEID, SDL_RELEASED, SDL_BUTTON_LEFT);
                    leftFingerDown = 0;
                }
                SDL_SendTouch(touchDeviceId, fingerId, SDL_FALSE, x, y, p);
                break;
            default:
                break;
        }
    }
    
    #endif /* SDL_VIDEO_DRIVER_ANDROID */
    
    /* vi: set ts=4 sw=4 expandtab: */