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kc3-lang/SDL/src/main/psp

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  • Author : Sam Lantinga
    Date : 2013-08-11 19:56:43
    Hash : 1ad936eb
    Message : Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow() Rainer Deyke I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.

  • SDL_psp_main.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    
    #include "SDL_main.h"
    #include <pspkernel.h>
    #include <pspdebug.h>
    #include <pspsdk.h>
    #include <pspthreadman.h>
    #include <stdlib.h>
    #include <stdio.h>
    
    /* If application's main() is redefined as SDL_main, and libSDLmain is
       linked, then this file will create the standard exit callback,
       define the PSP_MODULE_INFO macro, and exit back to the browser when
       the program is finished.
    
       You can still override other parameters in your own code if you
       desire, such as PSP_HEAP_SIZE_KB, PSP_MAIN_THREAD_ATTR,
       PSP_MAIN_THREAD_STACK_SIZE, etc.
    */
    
    PSP_MODULE_INFO("SDL App", 0, 1, 1);
    
    int sdl_psp_exit_callback(int arg1, int arg2, void *common)
    {
        exit(0);
        return 0;
    }
    
    int sdl_psp_callback_thread(SceSize args, void *argp)
    {
        int cbid;
        cbid = sceKernelCreateCallback("Exit Callback",
                           sdl_psp_exit_callback, NULL);
        sceKernelRegisterExitCallback(cbid);
        sceKernelSleepThreadCB();
        return 0;
    }
    
    int sdl_psp_setup_callbacks(void)
    {
        int thid = 0;
        thid = sceKernelCreateThread("update_thread",
                         sdl_psp_callback_thread, 0x11, 0xFA0, 0, 0);
        if(thid >= 0)
            sceKernelStartThread(thid, 0, 0);
        return thid;
    }
    
    int main(int argc, char *argv[])
    {
        pspDebugScreenInit();
        sdl_psp_setup_callbacks();
    
        /* Register sceKernelExitGame() to be called when we exit */
        atexit(sceKernelExitGame);
    
        SDL_SetMainReady();
    
        (void)SDL_main(argc, argv);
        return 0;
    }