1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_video.h
*
* Header file for SDL video functions.
*/
#ifndef SDL_video_h_
#define SDL_video_h_
#include "SDL_stdinc.h"
#include "SDL_pixels.h"
#include "SDL_rect.h"
#include "SDL_surface.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/**
* \brief The structure that defines a display mode
*
* \sa SDL_GetNumDisplayModes()
* \sa SDL_GetDisplayMode()
* \sa SDL_GetDesktopDisplayMode()
* \sa SDL_GetCurrentDisplayMode()
* \sa SDL_GetClosestDisplayMode()
* \sa SDL_SetWindowDisplayMode()
* \sa SDL_GetWindowDisplayMode()
*/
typedef struct
{
Uint32 format; /**< pixel format */
int w; /**< width, in screen coordinates */
int h; /**< height, in screen coordinates */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
/**
* \brief The type used to identify a window
*
* \sa SDL_CreateWindow()
* \sa SDL_CreateWindowFrom()
* \sa SDL_DestroyWindow()
* \sa SDL_FlashWindow()
* \sa SDL_GetWindowData()
* \sa SDL_GetWindowFlags()
* \sa SDL_GetWindowGrab()
* \sa SDL_GetWindowKeyboardGrab()
* \sa SDL_GetWindowMouseGrab()
* \sa SDL_GetWindowPosition()
* \sa SDL_GetWindowSize()
* \sa SDL_GetWindowTitle()
* \sa SDL_HideWindow()
* \sa SDL_MaximizeWindow()
* \sa SDL_MinimizeWindow()
* \sa SDL_RaiseWindow()
* \sa SDL_RestoreWindow()
* \sa SDL_SetWindowData()
* \sa SDL_SetWindowFullscreen()
* \sa SDL_SetWindowGrab()
* \sa SDL_SetWindowKeyboardGrab()
* \sa SDL_SetWindowMouseGrab()
* \sa SDL_SetWindowIcon()
* \sa SDL_SetWindowPosition()
* \sa SDL_SetWindowSize()
* \sa SDL_SetWindowBordered()
* \sa SDL_SetWindowResizable()
* \sa SDL_SetWindowTitle()
* \sa SDL_ShowWindow()
*/
typedef struct SDL_Window SDL_Window;
/**
* \brief The flags on a window
*
* \sa SDL_GetWindowFlags()
*/
typedef enum
{
SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = 0x00000004, /**< window is visible */
SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
SDL_WINDOW_MINIMIZED = 0x00000040, /**< window is minimized */
SDL_WINDOW_MAXIMIZED = 0x00000080, /**< window is maximized */
SDL_WINDOW_MOUSE_GRABBED = 0x00000100, /**< window has grabbed mouse input */
SDL_WINDOW_INPUT_FOCUS = 0x00000200, /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported.
On macOS NSHighResolutionCapable must be set true in the
application's Info.plist for this to have any effect. */
SDL_WINDOW_MOUSE_CAPTURE = 0x00004000, /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
SDL_WINDOW_ALWAYS_ON_TOP = 0x00008000, /**< window should always be above others */
SDL_WINDOW_SKIP_TASKBAR = 0x00010000, /**< window should not be added to the taskbar */
SDL_WINDOW_UTILITY = 0x00020000, /**< window should be treated as a utility window */
SDL_WINDOW_TOOLTIP = 0x00040000, /**< window should be treated as a tooltip */
SDL_WINDOW_POPUP_MENU = 0x00080000, /**< window should be treated as a popup menu */
SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000, /**< window has grabbed keyboard input */
SDL_WINDOW_VULKAN = 0x10000000, /**< window usable for Vulkan surface */
SDL_WINDOW_METAL = 0x20000000, /**< window usable for Metal view */
SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
} SDL_WindowFlags;
/**
* \brief Used to indicate that you don't care what the window position is.
*/
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
/**
* \brief Used to indicate that the window position should be centered.
*/
#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \
(((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
/**
* \brief Event subtype for window events
*/
typedef enum
{
SDL_WINDOWEVENT_NONE, /**< Never used */
SDL_WINDOWEVENT_SHOWN, /**< Window has been shown */
SDL_WINDOWEVENT_HIDDEN, /**< Window has been hidden */
SDL_WINDOWEVENT_EXPOSED, /**< Window has been exposed and should be
redrawn */
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
a result of an API call or through the
system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
and position */
SDL_WINDOWEVENT_ENTER, /**< Window has gained mouse focus */
SDL_WINDOWEVENT_LEAVE, /**< Window has lost mouse focus */
SDL_WINDOWEVENT_FOCUS_GAINED, /**< Window has gained keyboard focus */
SDL_WINDOWEVENT_FOCUS_LOST, /**< Window has lost keyboard focus */
SDL_WINDOWEVENT_CLOSE, /**< The window manager requests that the window be closed */
SDL_WINDOWEVENT_TAKE_FOCUS, /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
SDL_WINDOWEVENT_HIT_TEST, /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
} SDL_WindowEventID;
/**
* \brief Event subtype for display events
*/
typedef enum
{
SDL_DISPLAYEVENT_NONE, /**< Never used */
SDL_DISPLAYEVENT_ORIENTATION, /**< Display orientation has changed to data1 */
SDL_DISPLAYEVENT_CONNECTED, /**< Display has been added to the system */
SDL_DISPLAYEVENT_DISCONNECTED /**< Display has been removed from the system */
} SDL_DisplayEventID;
/**
* \brief Display orientation
*/
typedef enum
{
SDL_ORIENTATION_UNKNOWN, /**< The display orientation can't be determined */
SDL_ORIENTATION_LANDSCAPE, /**< The display is in landscape mode, with the right side up, relative to portrait mode */
SDL_ORIENTATION_LANDSCAPE_FLIPPED, /**< The display is in landscape mode, with the left side up, relative to portrait mode */
SDL_ORIENTATION_PORTRAIT, /**< The display is in portrait mode */
SDL_ORIENTATION_PORTRAIT_FLIPPED /**< The display is in portrait mode, upside down */
} SDL_DisplayOrientation;
/**
* \brief Window flash operation
*/
typedef enum
{
SDL_FLASH_CANCEL, /**< Cancel any window flash state */
SDL_FLASH_BRIEFLY, /**< Flash the window briefly to get attention */
SDL_FLASH_UNTIL_FOCUSED /**< Flash the window until it gets focus */
} SDL_FlashOperation;
/**
* \brief An opaque handle to an OpenGL context.
*/
typedef void *SDL_GLContext;
/**
* \brief OpenGL configuration attributes
*/
typedef enum
{
SDL_GL_RED_SIZE,
SDL_GL_GREEN_SIZE,
SDL_GL_BLUE_SIZE,
SDL_GL_ALPHA_SIZE,
SDL_GL_BUFFER_SIZE,
SDL_GL_DOUBLEBUFFER,
SDL_GL_DEPTH_SIZE,
SDL_GL_STENCIL_SIZE,
SDL_GL_ACCUM_RED_SIZE,
SDL_GL_ACCUM_GREEN_SIZE,
SDL_GL_ACCUM_BLUE_SIZE,
SDL_GL_ACCUM_ALPHA_SIZE,
SDL_GL_STEREO,
SDL_GL_MULTISAMPLEBUFFERS,
SDL_GL_MULTISAMPLESAMPLES,
SDL_GL_ACCELERATED_VISUAL,
SDL_GL_RETAINED_BACKING,
SDL_GL_CONTEXT_MAJOR_VERSION,
SDL_GL_CONTEXT_MINOR_VERSION,
SDL_GL_CONTEXT_EGL,
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
SDL_GL_CONTEXT_RESET_NOTIFICATION,
SDL_GL_CONTEXT_NO_ERROR,
SDL_GL_FLOATBUFFERS
} SDL_GLattr;
typedef enum
{
SDL_GL_CONTEXT_PROFILE_CORE = 0x0001,
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = 0x0002,
SDL_GL_CONTEXT_PROFILE_ES = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
} SDL_GLprofile;
typedef enum
{
SDL_GL_CONTEXT_DEBUG_FLAG = 0x0001,
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = 0x0004,
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
} SDL_GLcontextFlag;
typedef enum
{
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
} SDL_GLcontextReleaseFlag;
typedef enum
{
SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
SDL_GL_CONTEXT_RESET_LOSE_CONTEXT = 0x0001
} SDL_GLContextResetNotification;
/* Function prototypes */
/**
* Get the number of video drivers compiled into SDL.
*
* \returns a number >= 1 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetVideoDriver
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
/**
* Get the name of a built in video driver.
*
* The video drivers are presented in the order in which they are normally
* checked during initialization.
*
* \param index the index of a video driver
* \returns the name of the video driver with the given **index**.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDrivers
*/
extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
/**
* Initialize the video subsystem, optionally specifying a video driver.
*
* This function initializes the video subsystem, setting up a connection to
* the window manager, etc, and determines the available display modes and
* pixel formats, but does not initialize a window or graphics mode.
*
* If you use this function and you haven't used the SDL_INIT_VIDEO flag with
* either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
* before calling SDL_Quit().
*
* It is safe to call this function multiple times. SDL_VideoInit() will call
* SDL_VideoQuit() itself if the video subsystem has already been initialized.
*
* You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
* specific `driver_name`.
*
* \param driver_name the name of a video driver to initialize, or NULL for
* the default driver
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDrivers
* \sa SDL_GetVideoDriver
* \sa SDL_InitSubSystem
* \sa SDL_VideoQuit
*/
extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
/**
* Shut down the video subsystem, if initialized with SDL_VideoInit().
*
* This function closes all windows, and restores the original video mode.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_VideoInit
*/
extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
/**
* Get the name of the currently initialized video driver.
*
* \returns the name of the current video driver or NULL if no driver has been
* initialized.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDrivers
* \sa SDL_GetVideoDriver
*/
extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
/**
* Get the number of available video displays.
*
* \returns a number >= 1 or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayBounds
*/
extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
/**
* Get the name of a display in UTF-8 encoding.
*
* \param displayIndex the index of display from which the name should be
* queried
* \returns the name of a display or NULL for an invalid display index or
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
/**
* Get the desktop area represented by a display.
*
* The primary display (`displayIndex` zero) is always located at 0,0.
*
* \param displayIndex the index of the display to query
* \param rect the SDL_Rect structure filled in with the display bounds
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
/**
* Get the usable desktop area represented by a display.
*
* The primary display (`displayIndex` zero) is always located at 0,0.
*
* This is the same area as SDL_GetDisplayBounds() reports, but with portions
* reserved by the system removed. For example, on Apple's macOS, this
* subtracts the area occupied by the menu bar and dock.
*
* Setting a window to be fullscreen generally bypasses these unusable areas,
* so these are good guidelines for the maximum space available to a
* non-fullscreen window.
*
* The parameter `rect` is ignored if it is NULL.
*
* This function also returns -1 if the parameter `displayIndex` is out of
* range.
*
* \param displayIndex the index of the display to query the usable bounds
* from
* \param rect the SDL_Rect structure filled in with the display bounds
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
/**
* Get the dots/pixels-per-inch for a display.
*
* Diagonal, horizontal and vertical DPI can all be optionally returned if the
* appropriate parameter is non-NULL.
*
* A failure of this function usually means that either no DPI information is
* available or the `displayIndex` is out of range.
*
* **WARNING**: This reports the DPI that the hardware reports, and it is not
* always reliable! It is almost always better to use SDL_GetWindowSize() to
* find the window size, which might be in logical points instead of pixels,
* and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
* SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
* the two values to get an actual scaling value between the two. We will be
* rethinking how high-dpi details should be managed in SDL3 to make things
* more consistent, reliable, and clear.
*
* \param displayIndex the index of the display from which DPI information
* should be queried
* \param ddpi a pointer filled in with the diagonal DPI of the display; may
* be NULL
* \param hdpi a pointer filled in with the horizontal DPI of the display; may
* be NULL
* \param vdpi a pointer filled in with the vertical DPI of the display; may
* be NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
/**
* Get the orientation of a display.
*
* \param displayIndex the index of the display to query
* \returns The SDL_DisplayOrientation enum value of the display, or
* `SDL_ORIENTATION_UNKNOWN` if it isn't available.
*
* \since This function is available since SDL 2.0.9.
*
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
/**
* Get the number of available display modes.
*
* The `displayIndex` needs to be in the range from 0 to
* SDL_GetNumVideoDisplays() - 1.
*
* \param displayIndex the index of the display to query
* \returns a number >= 1 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayMode
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
/**
* Get information about a specific display mode.
*
* The display modes are sorted in this priority:
*
* - width -> largest to smallest
* - height -> largest to smallest
* - bits per pixel -> more colors to fewer colors
* - packed pixel layout -> largest to smallest
* - refresh rate -> highest to lowest
*
* \param displayIndex the index of the display to query
* \param modeIndex the index of the display mode to query
* \param mode an SDL_DisplayMode structure filled in with the mode at
* `modeIndex`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetNumDisplayModes
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
SDL_DisplayMode * mode);
/**
* Get information about the desktop's display mode.
*
* There's a difference between this function and SDL_GetCurrentDisplayMode()
* when SDL runs fullscreen and has changed the resolution. In that case this
* function will return the previous native display mode, and not the current
* display mode.
*
* \param displayIndex the index of the display to query
* \param mode an SDL_DisplayMode structure filled in with the current display
* mode
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetCurrentDisplayMode
* \sa SDL_GetDisplayMode
* \sa SDL_SetWindowDisplayMode
*/
extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
/**
* Get information about the current display mode.
*
* There's a difference between this function and SDL_GetDesktopDisplayMode()
* when SDL runs fullscreen and has changed the resolution. In that case this
* function will return the current display mode, and not the previous native
* display mode.
*
* \param displayIndex the index of the display to query
* \param mode an SDL_DisplayMode structure filled in with the current display
* mode
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDesktopDisplayMode
* \sa SDL_GetDisplayMode
* \sa SDL_GetNumVideoDisplays
* \sa SDL_SetWindowDisplayMode
*/
extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
/**
* Get the closest match to the requested display mode.
*
* The available display modes are scanned and `closest` is filled in with the
* closest mode matching the requested mode and returned. The mode format and
* refresh rate default to the desktop mode if they are set to 0. The modes
* are scanned with size being first priority, format being second priority,
* and finally checking the refresh rate. If all the available modes are too
* small, then NULL is returned.
*
* \param displayIndex the index of the display to query
* \param mode an SDL_DisplayMode structure containing the desired display
* mode
* \param closest an SDL_DisplayMode structure filled in with the closest
* match of the available display modes
* \returns the passed in value `closest` or NULL if no matching video mode
* was available; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayMode
* \sa SDL_GetNumDisplayModes
*/
extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
/**
* Get the index of the display containing a point
*
* \param point the point to query
* \returns the index of the display containing the point or a negative error
* code on failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
/**
* Get the index of the display primarily containing a rect
*
* \param rect the rect to query
* \returns the index of the display entirely containing the rect or closest
* to the center of the rect on success or a negative error code on
* failure; call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.24.0.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
/**
* Get the index of the display associated with a window.
*
* \param window the window to query
* \returns the index of the display containing the center of the window on
* success or a negative error code on failure; call SDL_GetError()
* for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetDisplayBounds
* \sa SDL_GetNumVideoDisplays
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
/**
* Set the display mode to use when a window is visible at fullscreen.
*
* This only affects the display mode used when the window is fullscreen. To
* change the window size when the window is not fullscreen, use
* SDL_SetWindowSize().
*
* \param window the window to affect
* \param mode the SDL_DisplayMode structure representing the mode to use, or
* NULL to use the window's dimensions and the desktop's format
* and refresh rate
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowDisplayMode
* \sa SDL_SetWindowFullscreen
*/
extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
const SDL_DisplayMode * mode);
/**
* Query the display mode to use when a window is visible at fullscreen.
*
* \param window the window to query
* \param mode an SDL_DisplayMode structure filled in with the fullscreen
* display mode
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowDisplayMode
* \sa SDL_SetWindowFullscreen
*/
extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
SDL_DisplayMode * mode);
/**
* Get the raw ICC profile data for the screen the window is currently on.
*
* Data returned should be freed with SDL_free.
*
* \param window the window to query
* \param size the size of the ICC profile
* \returns the raw ICC profile data on success or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.18.
*/
extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
/**
* Get the pixel format associated with the window.
*
* \param window the window to query
* \returns the pixel format of the window on success or
* SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
/**
* Create a window with the specified position, dimensions, and flags.
*
* `flags` may be any of the following OR'd together:
*
* - `SDL_WINDOW_FULLSCREEN`: fullscreen window
* - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
* - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
* - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
* - `SDL_WINDOW_METAL`: window usable with a Metal instance
* - `SDL_WINDOW_HIDDEN`: window is not visible
* - `SDL_WINDOW_BORDERLESS`: no window decoration
* - `SDL_WINDOW_RESIZABLE`: window can be resized
* - `SDL_WINDOW_MINIMIZED`: window is minimized
* - `SDL_WINDOW_MAXIMIZED`: window is maximized
* - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
* - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
* supported (>= SDL 2.0.1)
*
* `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
* implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
* queried later using SDL_GetWindowFlags().
*
* On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
* property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
*
* If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
* in pixels may differ from its size in screen coordinates on platforms with
* high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
* client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
* SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
* when this flag is set, the drawable size can vary after the window is
* created and should be queried after major window events such as when the
* window is resized or moved between displays.
*
* If the window is set fullscreen, the width and height parameters `w` and
* `h` will not be used. However, invalid size parameters (e.g. too large) may
* still fail. Window size is actually limited to 16384 x 16384 for all
* platforms at window creation.
*
* If the window is created with any of the SDL_WINDOW_OPENGL or
* SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
* (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
* corresponding UnloadLibrary function is called by SDL_DestroyWindow().
*
* If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
* SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
*
* If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
* SDL_CreateWindow() will fail.
*
* On non-Apple devices, SDL requires you to either not link to the Vulkan
* loader or link to a dynamic library version. This limitation may be removed
* in a future version of SDL.
*
* \param title the title of the window, in UTF-8 encoding
* \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
* `SDL_WINDOWPOS_UNDEFINED`
* \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
* `SDL_WINDOWPOS_UNDEFINED`
* \param w the width of the window, in screen coordinates
* \param h the height of the window, in screen coordinates
* \param flags 0, or one or more SDL_WindowFlags OR'd together
* \returns the window that was created or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindowFrom
* \sa SDL_DestroyWindow
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
int x, int y, int w,
int h, Uint32 flags);
/**
* Create an SDL window from an existing native window.
*
* In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
* the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
* before using SDL_CreateWindowFrom().
*
* \param data a pointer to driver-dependent window creation data, typically
* your native window cast to a void*
* \returns the window that was created or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_DestroyWindow
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
/**
* Get the numeric ID of a window.
*
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
* these events to specific SDL_Window objects.
*
* \param window the window to query
* \returns the ID of the window on success or 0 on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowFromID
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
/**
* Get a window from a stored ID.
*
* The numeric ID is what SDL_WindowEvent references, and is necessary to map
* these events to specific SDL_Window objects.
*
* \param id the ID of the window
* \returns the window associated with `id` or NULL if it doesn't exist; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowID
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
/**
* Get the window flags.
*
* \param window the window to query
* \returns a mask of the SDL_WindowFlags associated with `window`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_HideWindow
* \sa SDL_MaximizeWindow
* \sa SDL_MinimizeWindow
* \sa SDL_SetWindowFullscreen
* \sa SDL_SetWindowGrab
* \sa SDL_ShowWindow
*/
extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
/**
* Set the title of a window.
*
* This string is expected to be in UTF-8 encoding.
*
* \param window the window to change
* \param title the desired window title in UTF-8 format
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowTitle
*/
extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
const char *title);
/**
* Get the title of a window.
*
* \param window the window to query
* \returns the title of the window in UTF-8 format or "" if there is no
* title.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowTitle
*/
extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
/**
* Set the icon for a window.
*
* \param window the window to change
* \param icon an SDL_Surface structure containing the icon for the window
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
SDL_Surface * icon);
/**
* Associate an arbitrary named pointer with a window.
*
* `name` is case-sensitive.
*
* \param window the window to associate with the pointer
* \param name the name of the pointer
* \param userdata the associated pointer
* \returns the previous value associated with `name`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowData
*/
extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
const char *name,
void *userdata);
/**
* Retrieve the data pointer associated with a window.
*
* \param window the window to query
* \param name the name of the pointer
* \returns the value associated with `name`.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowData
*/
extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
const char *name);
/**
* Set the position of a window.
*
* The window coordinate origin is the upper left of the display.
*
* \param window the window to reposition
* \param x the x coordinate of the window in screen coordinates, or
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
* \param y the y coordinate of the window in screen coordinates, or
* `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowPosition
*/
extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
int x, int y);
/**
* Get the position of a window.
*
* If you do not need the value for one of the positions a NULL may be passed
* in the `x` or `y` parameter.
*
* \param window the window to query
* \param x a pointer filled in with the x position of the window, in screen
* coordinates, may be NULL
* \param y a pointer filled in with the y position of the window, in screen
* coordinates, may be NULL
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowPosition
*/
extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
int *x, int *y);
/**
* Set the size of a window's client area.
*
* The window size in screen coordinates may differ from the size in pixels,
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
* SDL_GetRendererOutputSize() to get the real client area size in pixels.
*
* Fullscreen windows automatically match the size of the display mode, and
* you should use SDL_SetWindowDisplayMode() to change their size.
*
* \param window the window to change
* \param w the width of the window in pixels, in screen coordinates, must be
* > 0
* \param h the height of the window in pixels, in screen coordinates, must be
* > 0
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSize
* \sa SDL_SetWindowDisplayMode
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
int h);
/**
* Get the size of a window's client area.
*
* NULL can safely be passed as the `w` or `h` parameter if the width or
* height value is not desired.
*
* The window size in screen coordinates may differ from the size in pixels,
* if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
* with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
* SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
* real client area size in pixels.
*
* \param window the window to query the width and height from
* \param w a pointer filled in with the width of the window, in screen
* coordinates, may be NULL
* \param h a pointer filled in with the height of the window, in screen
* coordinates, may be NULL
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetDrawableSize
* \sa SDL_Vulkan_GetDrawableSize
* \sa SDL_SetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
int *h);
/**
* Get the size of a window's borders (decorations) around the client area.
*
* Note: If this function fails (returns -1), the size values will be
* initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
* window in question was borderless.
*
* Note: This function may fail on systems where the window has not yet been
* decorated by the display server (for example, immediately after calling
* SDL_CreateWindow). It is recommended that you wait at least until the
* window has been presented and composited, so that the window system has a
* chance to decorate the window and provide the border dimensions to SDL.
*
* This function also returns -1 if getting the information is not supported.
*
* \param window the window to query the size values of the border
* (decorations) from
* \param top pointer to variable for storing the size of the top border; NULL
* is permitted
* \param left pointer to variable for storing the size of the left border;
* NULL is permitted
* \param bottom pointer to variable for storing the size of the bottom
* border; NULL is permitted
* \param right pointer to variable for storing the size of the right border;
* NULL is permitted
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_GetWindowSize
*/
extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
int *top, int *left,
int *bottom, int *right);
/**
* Get the size of a window in pixels.
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
* platform with high-DPI support (Apple calls this "Retina"), and not
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
*
* \param window the window from which the drawable size should be queried
* \param w a pointer to variable for storing the width in pixels, may be NULL
* \param h a pointer to variable for storing the height in pixels, may be
* NULL
*
* \since This function is available since SDL 2.26.1.
*
* \sa SDL_CreateWindow
* \sa SDL_GetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
int *w, int *h);
/**
* Set the minimum size of a window's client area.
*
* \param window the window to change
* \param min_w the minimum width of the window in pixels
* \param min_h the minimum height of the window in pixels
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
int min_w, int min_h);
/**
* Get the minimum size of a window's client area.
*
* \param window the window to query
* \param w a pointer filled in with the minimum width of the window, may be
* NULL
* \param h a pointer filled in with the minimum height of the window, may be
* NULL
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
int *w, int *h);
/**
* Set the maximum size of a window's client area.
*
* \param window the window to change
* \param max_w the maximum width of the window in pixels
* \param max_h the maximum height of the window in pixels
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMaximumSize
* \sa SDL_SetWindowMinimumSize
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
int max_w, int max_h);
/**
* Get the maximum size of a window's client area.
*
* \param window the window to query
* \param w a pointer filled in with the maximum width of the window, may be
* NULL
* \param h a pointer filled in with the maximum height of the window, may be
* NULL
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowMinimumSize
* \sa SDL_SetWindowMaximumSize
*/
extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
int *w, int *h);
/**
* Set the border state of a window.
*
* This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
* or remove the border from the actual window. This is a no-op if the
* window's border already matches the requested state.
*
* You can't change the border state of a fullscreen window.
*
* \param window the window of which to change the border state
* \param bordered SDL_FALSE to remove border, SDL_TRUE to add border
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
SDL_bool bordered);
/**
* Set the user-resizable state of a window.
*
* This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
* allow/disallow user resizing of the window. This is a no-op if the window's
* resizable state already matches the requested state.
*
* You can't change the resizable state of a fullscreen window.
*
* \param window the window of which to change the resizable state
* \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
SDL_bool resizable);
/**
* Set the window to always be above the others.
*
* This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
* will bring the window to the front and keep the window above the rest.
*
* \param window The window of which to change the always on top state
* \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
* disable
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetWindowFlags
*/
extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
SDL_bool on_top);
/**
* Show a window.
*
* \param window the window to show
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_HideWindow
* \sa SDL_RaiseWindow
*/
extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
/**
* Hide a window.
*
* \param window the window to hide
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_ShowWindow
*/
extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
/**
* Raise a window above other windows and set the input focus.
*
* \param window the window to raise
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
/**
* Make a window as large as possible.
*
* \param window the window to maximize
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MinimizeWindow
* \sa SDL_RestoreWindow
*/
extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
/**
* Minimize a window to an iconic representation.
*
* \param window the window to minimize
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MaximizeWindow
* \sa SDL_RestoreWindow
*/
extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
/**
* Restore the size and position of a minimized or maximized window.
*
* \param window the window to restore
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_MaximizeWindow
* \sa SDL_MinimizeWindow
*/
extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
/**
* Set a window's fullscreen state.
*
* `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
* videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
* that takes the size of the desktop; and 0 for windowed mode.
*
* \param window the window to change
* \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowDisplayMode
* \sa SDL_SetWindowDisplayMode
*/
extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
Uint32 flags);
/**
* Get the SDL surface associated with the window.
*
* A new surface will be created with the optimal format for the window, if
* necessary. This surface will be freed when the window is destroyed. Do not
* free this surface.
*
* This surface will be invalidated if the window is resized. After resizing a
* window this function must be called again to return a valid surface.
*
* You may not combine this with 3D or the rendering API on this window.
*
* This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
*
* \param window the window to query
* \returns the surface associated with the window, or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_UpdateWindowSurface
* \sa SDL_UpdateWindowSurfaceRects
*/
extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
/**
* Copy the window surface to the screen.
*
* This is the function you use to reflect any changes to the surface on the
* screen.
*
* This function is equivalent to the SDL 1.2 API SDL_Flip().
*
* \param window the window to update
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSurface
* \sa SDL_UpdateWindowSurfaceRects
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
/**
* Copy areas of the window surface to the screen.
*
* This is the function you use to reflect changes to portions of the surface
* on the screen.
*
* This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
*
* \param window the window to update
* \param rects an array of SDL_Rect structures representing areas of the
* surface to copy
* \param numrects the number of rectangles
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowSurface
* \sa SDL_UpdateWindowSurface
*/
extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
const SDL_Rect * rects,
int numrects);
/**
* Set a window's input grab mode.
*
* When input is grabbed, the mouse is confined to the window. This function
* will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
* keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
*
* If the caller enables a grab while another window is currently grabbed, the
* other window loses its grab in favor of the caller's window.
*
* \param window the window for which the input grab mode should be set
* \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetGrabbedWindow
* \sa SDL_GetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
SDL_bool grabbed);
/**
* Set a window's keyboard grab mode.
*
* Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
* the Meta/Super key. Note that not all system keyboard shortcuts can be
* captured by applications (one example is Ctrl+Alt+Del on Windows).
*
* This is primarily intended for specialized applications such as VNC clients
* or VM frontends. Normal games should not use keyboard grab.
*
* When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
* window is full-screen to ensure the user is not trapped in your
* application. If you have a custom keyboard shortcut to exit fullscreen
* mode, you may suppress this behavior with
* `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
*
* If the caller enables a grab while another window is currently grabbed, the
* other window loses its grab in favor of the caller's window.
*
* \param window The window for which the keyboard grab mode should be set.
* \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetWindowKeyboardGrab
* \sa SDL_SetWindowMouseGrab
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
SDL_bool grabbed);
/**
* Set a window's mouse grab mode.
*
* Mouse grab confines the mouse cursor to the window.
*
* \param window The window for which the mouse grab mode should be set.
* \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_GetWindowMouseGrab
* \sa SDL_SetWindowKeyboardGrab
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
SDL_bool grabbed);
/**
* Get a window's input grab mode.
*
* \param window the window to query
* \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
/**
* Get a window's keyboard grab mode.
*
* \param window the window to query
* \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_SetWindowKeyboardGrab
* \sa SDL_GetWindowGrab
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
/**
* Get a window's mouse grab mode.
*
* \param window the window to query
* \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.16.
*
* \sa SDL_SetWindowKeyboardGrab
* \sa SDL_GetWindowGrab
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
/**
* Get the window that currently has an input grab enabled.
*
* \returns the window if input is grabbed or NULL otherwise.
*
* \since This function is available since SDL 2.0.4.
*
* \sa SDL_GetWindowGrab
* \sa SDL_SetWindowGrab
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
/**
* Confines the cursor to the specified area of a window.
*
* Note that this does NOT grab the cursor, it only defines the area a cursor
* is restricted to when the window has mouse focus.
*
* \param window The window that will be associated with the barrier.
* \param rect A rectangle area in window-relative coordinates. If NULL the
* barrier for the specified window will be destroyed.
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_GetWindowMouseRect
* \sa SDL_SetWindowMouseGrab
*/
extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
/**
* Get the mouse confinement rectangle of a window.
*
* \param window The window to query
* \returns A pointer to the mouse confinement rectangle of a window, or NULL
* if there isn't one.
*
* \since This function is available since SDL 2.0.18.
*
* \sa SDL_SetWindowMouseRect
*/
extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
/**
* Set the brightness (gamma multiplier) for a given window's display.
*
* Despite the name and signature, this method sets the brightness of the
* entire display, not an individual window. A window is considered to be
* owned by the display that contains the window's center pixel. (The index of
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The
* brightness set will not follow the window if it is moved to another
* display.
*
* Many platforms will refuse to set the display brightness in modern times.
* You are better off using a shader to adjust gamma during rendering, or
* something similar.
*
* \param window the window used to select the display whose brightness will
* be changed
* \param brightness the brightness (gamma multiplier) value to set where 0.0
* is completely dark and 1.0 is normal brightness
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowBrightness
* \sa SDL_SetWindowGammaRamp
*/
extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
/**
* Get the brightness (gamma multiplier) for a given window's display.
*
* Despite the name and signature, this method retrieves the brightness of the
* entire display, not an individual window. A window is considered to be
* owned by the display that contains the window's center pixel. (The index of
* this display can be retrieved using SDL_GetWindowDisplayIndex().)
*
* \param window the window used to select the display whose brightness will
* be queried
* \returns the brightness for the display where 0.0 is completely dark and
* 1.0 is normal brightness.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowBrightness
*/
extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
/**
* Set the opacity for a window.
*
* The parameter `opacity` will be clamped internally between 0.0f
* (transparent) and 1.0f (opaque).
*
* This function also returns -1 if setting the opacity isn't supported.
*
* \param window the window which will be made transparent or opaque
* \param opacity the opacity value (0.0f - transparent, 1.0f - opaque)
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_GetWindowOpacity
*/
extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
/**
* Get the opacity of a window.
*
* If transparency isn't supported on this platform, opacity will be reported
* as 1.0f without error.
*
* The parameter `opacity` is ignored if it is NULL.
*
* This function also returns -1 if an invalid window was provided.
*
* \param window the window to get the current opacity value from
* \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque)
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_SetWindowOpacity
*/
extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
/**
* Set the window as a modal for another window.
*
* \param modal_window the window that should be set modal
* \param parent_window the parent window for the modal window
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*/
extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
/**
* Explicitly set input focus to the window.
*
* You almost certainly want SDL_RaiseWindow() instead of this function. Use
* this with caution, as you might give focus to a window that is completely
* obscured by other windows.
*
* \param window the window that should get the input focus
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.5.
*
* \sa SDL_RaiseWindow
*/
extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
/**
* Set the gamma ramp for the display that owns a given window.
*
* Set the gamma translation table for the red, green, and blue channels of
* the video hardware. Each table is an array of 256 16-bit quantities,
* representing a mapping between the input and output for that channel. The
* input is the index into the array, and the output is the 16-bit gamma value
* at that index, scaled to the output color precision.
*
* Despite the name and signature, this method sets the gamma ramp of the
* entire display, not an individual window. A window is considered to be
* owned by the display that contains the window's center pixel. (The index of
* this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
* ramp set will not follow the window if it is moved to another display.
*
* \param window the window used to select the display whose gamma ramp will
* be changed
* \param red a 256 element array of 16-bit quantities representing the
* translation table for the red channel, or NULL
* \param green a 256 element array of 16-bit quantities representing the
* translation table for the green channel, or NULL
* \param blue a 256 element array of 16-bit quantities representing the
* translation table for the blue channel, or NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GetWindowGammaRamp
*/
extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
const Uint16 * red,
const Uint16 * green,
const Uint16 * blue);
/**
* Get the gamma ramp for a given window's display.
*
* Despite the name and signature, this method retrieves the gamma ramp of the
* entire display, not an individual window. A window is considered to be
* owned by the display that contains the window's center pixel. (The index of
* this display can be retrieved using SDL_GetWindowDisplayIndex().)
*
* \param window the window used to select the display whose gamma ramp will
* be queried
* \param red a 256 element array of 16-bit quantities filled in with the
* translation table for the red channel, or NULL
* \param green a 256 element array of 16-bit quantities filled in with the
* translation table for the green channel, or NULL
* \param blue a 256 element array of 16-bit quantities filled in with the
* translation table for the blue channel, or NULL
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_SetWindowGammaRamp
*/
extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
Uint16 * red,
Uint16 * green,
Uint16 * blue);
/**
* Possible return values from the SDL_HitTest callback.
*
* \sa SDL_HitTest
*/
typedef enum
{
SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
SDL_HITTEST_RESIZE_TOPLEFT,
SDL_HITTEST_RESIZE_TOP,
SDL_HITTEST_RESIZE_TOPRIGHT,
SDL_HITTEST_RESIZE_RIGHT,
SDL_HITTEST_RESIZE_BOTTOMRIGHT,
SDL_HITTEST_RESIZE_BOTTOM,
SDL_HITTEST_RESIZE_BOTTOMLEFT,
SDL_HITTEST_RESIZE_LEFT
} SDL_HitTestResult;
/**
* Callback used for hit-testing.
*
* \param win the SDL_Window where hit-testing was set on
* \param area an SDL_Point which should be hit-tested
* \param data what was passed as `callback_data` to SDL_SetWindowHitTest()
* \return an SDL_HitTestResult value.
*
* \sa SDL_SetWindowHitTest
*/
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
const SDL_Point *area,
void *data);
/**
* Provide a callback that decides if a window region has special properties.
*
* Normally windows are dragged and resized by decorations provided by the
* system window manager (a title bar, borders, etc), but for some apps, it
* makes sense to drag them from somewhere else inside the window itself; for
* example, one might have a borderless window that wants to be draggable from
* any part, or simulate its own title bar, etc.
*
* This function lets the app provide a callback that designates pieces of a
* given window as special. This callback is run during event processing if we
* need to tell the OS to treat a region of the window specially; the use of
* this callback is known as "hit testing."
*
* Mouse input may not be delivered to your application if it is within a
* special area; the OS will often apply that input to moving the window or
* resizing the window and not deliver it to the application.
*
* Specifying NULL for a callback disables hit-testing. Hit-testing is
* disabled by default.
*
* Platforms that don't support this functionality will return -1
* unconditionally, even if you're attempting to disable hit-testing.
*
* Your callback may fire at any time, and its firing does not indicate any
* specific behavior (for example, on Windows, this certainly might fire when
* the OS is deciding whether to drag your window, but it fires for lots of
* other reasons, too, some unrelated to anything you probably care about _and
* when the mouse isn't actually at the location it is testing_). Since this
* can fire at any time, you should try to keep your callback efficient,
* devoid of allocations, etc.
*
* \param window the window to set hit-testing on
* \param callback the function to call when doing a hit-test
* \param callback_data an app-defined void pointer passed to **callback**
* \returns 0 on success or -1 on error (including unsupported); call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.4.
*/
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
SDL_HitTest callback,
void *callback_data);
/**
* Request a window to demand attention from the user.
*
* \param window the window to be flashed
* \param operation the flash operation
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.16.
*/
extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
/**
* Destroy a window.
*
* If `window` is NULL, this function will return immediately after setting
* the SDL error message to "Invalid window". See SDL_GetError().
*
* \param window the window to destroy
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_CreateWindow
* \sa SDL_CreateWindowFrom
*/
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
/**
* Check whether the screensaver is currently enabled.
*
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
* the screensaver was enabled by default.
*
* The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
*
* \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
* disabled.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DisableScreenSaver
* \sa SDL_EnableScreenSaver
*/
extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
/**
* Allow the screen to be blanked by a screen saver.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_DisableScreenSaver
* \sa SDL_IsScreenSaverEnabled
*/
extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
/**
* Prevent the screen from being blanked by a screen saver.
*
* If you disable the screensaver, it is automatically re-enabled when SDL
* quits.
*
* The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
* the screensaver was enabled by default.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_EnableScreenSaver
* \sa SDL_IsScreenSaverEnabled
*/
extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
/**
* \name OpenGL support functions
*/
/* @{ */
/**
* Dynamically load an OpenGL library.
*
* This should be done after initializing the video driver, but before
* creating any OpenGL windows. If no OpenGL library is loaded, the default
* library will be loaded upon creation of the first OpenGL window.
*
* If you do this, you need to retrieve all of the GL functions used in your
* program from the dynamic library using SDL_GL_GetProcAddress().
*
* \param path the platform dependent OpenGL library name, or NULL to open the
* default OpenGL library
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetProcAddress
* \sa SDL_GL_UnloadLibrary
*/
extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
/**
* Get an OpenGL function by name.
*
* If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
* GL functions must be retrieved this way. Usually this is used to retrieve
* function pointers to OpenGL extensions.
*
* There are some quirks to looking up OpenGL functions that require some
* extra care from the application. If you code carefully, you can handle
* these quirks without any platform-specific code, though:
*
* - On Windows, function pointers are specific to the current GL context;
* this means you need to have created a GL context and made it current
* before calling SDL_GL_GetProcAddress(). If you recreate your context or
* create a second context, you should assume that any existing function
* pointers aren't valid to use with it. This is (currently) a
* Windows-specific limitation, and in practice lots of drivers don't suffer
* this limitation, but it is still the way the wgl API is documented to
* work and you should expect crashes if you don't respect it. Store a copy
* of the function pointers that comes and goes with context lifespan.
* - On X11, function pointers returned by this function are valid for any
* context, and can even be looked up before a context is created at all.
* This means that, for at least some common OpenGL implementations, if you
* look up a function that doesn't exist, you'll get a non-NULL result that
* is _NOT_ safe to call. You must always make sure the function is actually
* available for a given GL context before calling it, by checking for the
* existence of the appropriate extension with SDL_GL_ExtensionSupported(),
* or verifying that the version of OpenGL you're using offers the function
* as core functionality.
* - Some OpenGL drivers, on all platforms, *will* return NULL if a function
* isn't supported, but you can't count on this behavior. Check for
* extensions you use, and if you get a NULL anyway, act as if that
* extension wasn't available. This is probably a bug in the driver, but you
* can code defensively for this scenario anyhow.
* - Just because you're on Linux/Unix, don't assume you'll be using X11.
* Next-gen display servers are waiting to replace it, and may or may not
* make the same promises about function pointers.
* - OpenGL function pointers must be declared `APIENTRY` as in the example
* code. This will ensure the proper calling convention is followed on
* platforms where this matters (Win32) thereby avoiding stack corruption.
*
* \param proc the name of an OpenGL function
* \returns a pointer to the named OpenGL function. The returned pointer
* should be cast to the appropriate function signature.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_ExtensionSupported
* \sa SDL_GL_LoadLibrary
* \sa SDL_GL_UnloadLibrary
*/
extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
/**
* Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_LoadLibrary
*/
extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
/**
* Check if an OpenGL extension is supported for the current context.
*
* This function operates on the current GL context; you must have created a
* context and it must be current before calling this function. Do not assume
* that all contexts you create will have the same set of extensions
* available, or that recreating an existing context will offer the same
* extensions again.
*
* While it's probably not a massive overhead, this function is not an O(1)
* operation. Check the extensions you care about after creating the GL
* context and save that information somewhere instead of calling the function
* every time you need to know.
*
* \param extension the name of the extension to check
* \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
*extension);
/**
* Reset all previously set OpenGL context attributes to their default values.
*
* \since This function is available since SDL 2.0.2.
*
* \sa SDL_GL_GetAttribute
* \sa SDL_GL_SetAttribute
*/
extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
/**
* Set an OpenGL window attribute before window creation.
*
* This function sets the OpenGL attribute `attr` to `value`. The requested
* attributes should be set before creating an OpenGL window. You should use
* SDL_GL_GetAttribute() to check the values after creating the OpenGL
* context, since the values obtained can differ from the requested ones.
*
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to set
* \param value the desired value for the attribute
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetAttribute
* \sa SDL_GL_ResetAttributes
*/
extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
/**
* Get the actual value for an attribute from the current context.
*
* \param attr an SDL_GLattr enum value specifying the OpenGL attribute to get
* \param value a pointer filled in with the current value of `attr`
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_ResetAttributes
* \sa SDL_GL_SetAttribute
*/
extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
/**
* Create an OpenGL context for an OpenGL window, and make it current.
*
* Windows users new to OpenGL should note that, for historical reasons, GL
* functions added after OpenGL version 1.1 are not available by default.
* Those functions must be loaded at run-time, either with an OpenGL
* extension-handling library or with SDL_GL_GetProcAddress() and its related
* functions.
*
* SDL_GLContext is an alias for `void *`. It's opaque to the application.
*
* \param window the window to associate with the context
* \returns the OpenGL context associated with `window` or NULL on error; call
* SDL_GetError() for more details.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_DeleteContext
* \sa SDL_GL_MakeCurrent
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
window);
/**
* Set up an OpenGL context for rendering into an OpenGL window.
*
* The context must have been created with a compatible window.
*
* \param window the window to associate with the context
* \param context the OpenGL context to associate with the window
* \returns 0 on success or a negative error code on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_CreateContext
*/
extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
SDL_GLContext context);
/**
* Get the currently active OpenGL window.
*
* \returns the currently active OpenGL window on success or NULL on failure;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
/**
* Get the currently active OpenGL context.
*
* \returns the currently active OpenGL context or NULL on failure; call
* SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_MakeCurrent
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
/**
* Get the size of a window's underlying drawable in pixels.
*
* This returns info useful for calling glViewport().
*
* This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
* platform with high-DPI support (Apple calls this "Retina"), and not
* disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
*
* \param window the window from which the drawable size should be queried
* \param w a pointer to variable for storing the width in pixels, may be NULL
* \param h a pointer to variable for storing the height in pixels, may be
* NULL
*
* \since This function is available since SDL 2.0.1.
*
* \sa SDL_CreateWindow
* \sa SDL_GetWindowSize
*/
extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
int *h);
/**
* Set the swap interval for the current OpenGL context.
*
* Some systems allow specifying -1 for the interval, to enable adaptive
* vsync. Adaptive vsync works the same as vsync, but if you've already missed
* the vertical retrace for a given frame, it swaps buffers immediately, which
* might be less jarring for the user during occasional framerate drops. If an
* application requests adaptive vsync and the system does not support it,
* this function will fail and return -1. In such a case, you should probably
* retry the call with 1 for the interval.
*
* Adaptive vsync is implemented for some glX drivers with
* GLX_EXT_swap_control_tear, and for some Windows drivers with
* WGL_EXT_swap_control_tear.
*
* Read more on the Khronos wiki:
* https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
*
* \param interval 0 for immediate updates, 1 for updates synchronized with
* the vertical retrace, -1 for adaptive vsync
* \returns 0 on success or -1 if setting the swap interval is not supported;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_GetSwapInterval
*/
extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
/**
* Get the swap interval for the current OpenGL context.
*
* If the system can't determine the swap interval, or there isn't a valid
* current context, this function will return 0 as a safe default.
*
* \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
* swap is synchronized with the vertical retrace, and -1 if late
* swaps happen immediately instead of waiting for the next retrace;
* call SDL_GetError() for more information.
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_SetSwapInterval
*/
extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
/**
* Update a window with OpenGL rendering.
*
* This is used with double-buffered OpenGL contexts, which are the default.
*
* On macOS, make sure you bind 0 to the draw framebuffer before swapping the
* window, otherwise nothing will happen. If you aren't using
* glBindFramebuffer(), this is the default and you won't have to do anything
* extra.
*
* \param window the window to change
*
* \since This function is available since SDL 2.0.0.
*/
extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
/**
* Delete an OpenGL context.
*
* \param context the OpenGL context to be deleted
*
* \since This function is available since SDL 2.0.0.
*
* \sa SDL_GL_CreateContext
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/* @} *//* OpenGL support functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_video_h_ */
/* vi: set ts=4 sw=4 expandtab: */