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kc3-lang/SDL/src/filesystem/haiku

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  • Author : Sam Lantinga
    Date : 2014-02-02 00:53:27
    Hash : 58edac3e
    Message : Fixed bug 2374 - Update copyright for 2014... Is it that time already??

  • SDL_sysfilesystem.cc
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    #ifdef SDL_FILESYSTEM_HAIKU
    
    /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
    /* System dependent filesystem routines                                */
    
    #include <os/kernel/image.h>
    #include <os/storage/Directory.h>
    #include <os/storage/Entry.h>
    #include <os/storage/Path.h>
    
    #include "SDL_error.h"
    #include "SDL_stdinc.h"
    #include "SDL_assert.h"
    #include "SDL_filesystem.h"
    
    char *
    SDL_GetBasePath(void)
    {
        image_info info;
        int32 cookie = 0;
    
        while (get_next_image_info(0, &cookie, &info) == B_OK) {
            if (info.type == B_APP_IMAGE) {
                break;
            }
        }
    
        BEntry entry(info.name, true);
        BPath path;
        status_t rc = entry.GetPath(&path);  /* (path) now has binary's path. */
        SDL_assert(rc == B_OK);
        rc = path.GetParent(&path); /* chop filename, keep directory. */
        SDL_assert(rc == B_OK);
        const char *str = path.Path();
        SDL_assert(str != NULL);
    
        const size_t len = SDL_strlen(str);
        char *retval = (char *) SDL_malloc(len + 2);
        if (!retval) {
            SDL_OutOfMemory();
            return NULL;
        }
    
        SDL_memcpy(retval, str, len);
        retval[len] = '/';
        retval[len+1] = '\0';
        return retval;
    }
    
    
    char *
    SDL_GetPrefPath(const char *org, const char *app)
    {
        // !!! FIXME: is there a better way to do this?
        const char *home = SDL_getenv("HOME");
        const char *append = "config/settings/";
        const size_t len = SDL_strlen(home) + SDL_strlen(append) + SDL_strlen(org) + SDL_strlen(app) + 3;
        char *retval = (char *) SDL_malloc(len);
        if (!retval) {
            SDL_OutOfMemory();
        } else {
            SDL_snprintf(retval, len, "%s%s%s/%s/", home, append, org, app);
            create_directory(retval, 0700);  // Haiku api: creates missing dirs
        }
    
        return retval;
    }
    
    #endif /* SDL_FILESYSTEM_HAIKU */
    
    /* vi: set ts=4 sw=4 expandtab: */