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/*
Simple DirectMedia Layer
Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_UIKIT
#include "SDL_system.h"
#include "SDL_uikitmodes.h"
#include "../../events/SDL_events_c.h"
#import <sys/utsname.h>
@implementation SDL_DisplayData
- (instancetype)initWithScreen:(UIScreen*)screen
{
if (self = [super init]) {
self.uiscreen = screen;
/*
* A well up to date list of device info can be found here:
* https://github.com/lmirosevic/GBDeviceInfo/blob/master/GBDeviceInfo/GBDeviceInfo_iOS.m
*/
NSDictionary* devices = @{
@"iPhone1,1": @163,
@"iPhone1,2": @163,
@"iPhone2,1": @163,
@"iPhone3,1": @326,
@"iPhone3,2": @326,
@"iPhone3,3": @326,
@"iPhone4,1": @326,
@"iPhone5,1": @326,
@"iPhone5,2": @326,
@"iPhone5,3": @326,
@"iPhone5,4": @326,
@"iPhone6,1": @326,
@"iPhone6,2": @326,
@"iPhone7,1": @401,
@"iPhone7,2": @326,
@"iPhone8,1": @326,
@"iPhone8,2": @401,
@"iPhone8,4": @326,
@"iPhone9,1": @326,
@"iPhone9,2": @401,
@"iPhone9,3": @326,
@"iPhone9,4": @401,
@"iPhone10,1": @326,
@"iPhone10,2": @401,
@"iPhone10,3": @458,
@"iPhone10,4": @326,
@"iPhone10,5": @401,
@"iPhone10,6": @458,
@"iPhone11,2": @458,
@"iPhone11,4": @458,
@"iPhone11,6": @458,
@"iPhone11,8": @326,
@"iPhone12,1": @326,
@"iPhone12,3": @458,
@"iPhone12,5": @458,
@"iPad1,1": @132,
@"iPad2,1": @132,
@"iPad2,2": @132,
@"iPad2,3": @132,
@"iPad2,4": @132,
@"iPad2,5": @163,
@"iPad2,6": @163,
@"iPad2,7": @163,
@"iPad3,1": @264,
@"iPad3,2": @264,
@"iPad3,3": @264,
@"iPad3,4": @264,
@"iPad3,5": @264,
@"iPad3,6": @264,
@"iPad4,1": @264,
@"iPad4,2": @264,
@"iPad4,3": @264,
@"iPad4,4": @326,
@"iPad4,5": @326,
@"iPad4,6": @326,
@"iPad4,7": @326,
@"iPad4,8": @326,
@"iPad4,9": @326,
@"iPad5,1": @326,
@"iPad5,2": @326,
@"iPad5,3": @264,
@"iPad5,4": @264,
@"iPad6,3": @264,
@"iPad6,4": @264,
@"iPad6,7": @264,
@"iPad6,8": @264,
@"iPad6,11": @264,
@"iPad6,12": @264,
@"iPad7,1": @264,
@"iPad7,2": @264,
@"iPad7,3": @264,
@"iPad7,4": @264,
@"iPad7,5": @264,
@"iPad7,6": @264,
@"iPad7,11": @264,
@"iPad7,12": @264,
@"iPad8,1": @264,
@"iPad8,2": @264,
@"iPad8,3": @264,
@"iPad8,4": @264,
@"iPad8,5": @264,
@"iPad8,6": @264,
@"iPad8,7": @264,
@"iPad8,8": @264,
@"iPad11,1": @326,
@"iPad11,2": @326,
@"iPad11,3": @326,
@"iPad11,4": @326,
@"iPod1,1": @163,
@"iPod2,1": @163,
@"iPod3,1": @163,
@"iPod4,1": @326,
@"iPod5,1": @326,
@"iPod7,1": @326,
@"iPod9,1": @326,
};
struct utsname systemInfo;
uname(&systemInfo);
NSString* deviceName =
[NSString stringWithCString:systemInfo.machine encoding:NSUTF8StringEncoding];
id foundDPI = devices[deviceName];
if (foundDPI) {
self.screenDPI = (float)[foundDPI integerValue];
} else {
/*
* Estimate the DPI based on the screen scale multiplied by the base DPI for the device
* type (e.g. based on iPhone 1 and iPad 1)
*/
#if __IPHONE_OS_VERSION_MIN_REQUIRED >= 80000
float scale = (float)screen.nativeScale;
#else
float scale = (float)screen.scale;
#endif
float defaultDPI;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
defaultDPI = 132.0f;
} else if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPhone) {
defaultDPI = 163.0f;
} else {
defaultDPI = 160.0f;
}
self.screenDPI = scale * defaultDPI;
}
}
return self;
}
@synthesize uiscreen;
@synthesize screenDPI;
@end
@implementation SDL_DisplayModeData
@synthesize uiscreenmode;
@end
@interface SDL_DisplayWatch : NSObject
@end
@implementation SDL_DisplayWatch
+ (void)start
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self selector:@selector(screenConnected:)
name:UIScreenDidConnectNotification object:nil];
[center addObserver:self selector:@selector(screenDisconnected:)
name:UIScreenDidDisconnectNotification object:nil];
}
+ (void)stop
{
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center removeObserver:self
name:UIScreenDidConnectNotification object:nil];
[center removeObserver:self
name:UIScreenDidDisconnectNotification object:nil];
}
+ (void)screenConnected:(NSNotification*)notification
{
UIScreen *uiscreen = [notification object];
UIKit_AddDisplay(uiscreen, SDL_TRUE);
}
+ (void)screenDisconnected:(NSNotification*)notification
{
UIScreen *uiscreen = [notification object];
UIKit_DelDisplay(uiscreen);
}
@end
static int
UIKit_AllocateDisplayModeData(SDL_DisplayMode * mode,
UIScreenMode * uiscreenmode)
{
SDL_DisplayModeData *data = nil;
if (uiscreenmode != nil) {
/* Allocate the display mode data */
data = [[SDL_DisplayModeData alloc] init];
if (!data) {
return SDL_OutOfMemory();
}
data.uiscreenmode = uiscreenmode;
}
mode->driverdata = (void *) CFBridgingRetain(data);
return 0;
}
static void
UIKit_FreeDisplayModeData(SDL_DisplayMode * mode)
{
if (mode->driverdata != NULL) {
CFRelease(mode->driverdata);
mode->driverdata = NULL;
}
}
static NSUInteger
UIKit_GetDisplayModeRefreshRate(UIScreen *uiscreen)
{
#ifdef __IPHONE_10_3
if ([uiscreen respondsToSelector:@selector(maximumFramesPerSecond)]) {
return uiscreen.maximumFramesPerSecond;
}
#endif
return 0;
}
static int
UIKit_AddSingleDisplayMode(SDL_VideoDisplay * display, int w, int h,
UIScreen * uiscreen, UIScreenMode * uiscreenmode)
{
SDL_DisplayMode mode;
SDL_zero(mode);
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.w = w;
mode.h = h;
if (SDL_AddDisplayMode(display, &mode)) {
return 0;
} else {
UIKit_FreeDisplayModeData(&mode);
return -1;
}
}
static int
UIKit_AddDisplayMode(SDL_VideoDisplay * display, int w, int h, UIScreen * uiscreen,
UIScreenMode * uiscreenmode, SDL_bool addRotation)
{
if (UIKit_AddSingleDisplayMode(display, w, h, uiscreen, uiscreenmode) < 0) {
return -1;
}
if (addRotation) {
/* Add the rotated version */
if (UIKit_AddSingleDisplayMode(display, h, w, uiscreen, uiscreenmode) < 0) {
return -1;
}
}
return 0;
}
int
UIKit_AddDisplay(UIScreen *uiscreen, SDL_bool send_event)
{
UIScreenMode *uiscreenmode = uiscreen.currentMode;
CGSize size = uiscreen.bounds.size;
SDL_VideoDisplay display;
SDL_DisplayMode mode;
SDL_zero(mode);
/* Make sure the width/height are oriented correctly */
if (UIKit_IsDisplayLandscape(uiscreen) != (size.width > size.height)) {
CGFloat height = size.width;
size.width = size.height;
size.height = height;
}
mode.format = SDL_PIXELFORMAT_ABGR8888;
mode.refresh_rate = (int) UIKit_GetDisplayModeRefreshRate(uiscreen);
mode.w = (int) size.width;
mode.h = (int) size.height;
if (UIKit_AllocateDisplayModeData(&mode, uiscreenmode) < 0) {
return -1;
}
SDL_zero(display);
display.desktop_mode = mode;
display.current_mode = mode;
/* Allocate the display data */
SDL_DisplayData *data = [[SDL_DisplayData alloc] initWithScreen:uiscreen];
if (!data) {
UIKit_FreeDisplayModeData(&display.desktop_mode);
return SDL_OutOfMemory();
}
display.driverdata = (void *) CFBridgingRetain(data);
SDL_AddVideoDisplay(&display, send_event);
return 0;
}
void
UIKit_DelDisplay(UIScreen *uiscreen)
{
int i;
for (i = 0; i < SDL_GetNumVideoDisplays(); ++i) {
SDL_DisplayData *data = (__bridge SDL_DisplayData *)SDL_GetDisplayDriverData(i);
if (data && data.uiscreen == uiscreen) {
CFRelease(SDL_GetDisplayDriverData(i));
SDL_DelVideoDisplay(i);
return;
}
}
}
SDL_bool
UIKit_IsDisplayLandscape(UIScreen *uiscreen)
{
#if !TARGET_OS_TV
if (uiscreen == [UIScreen mainScreen]) {
return UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
} else
#endif /* !TARGET_OS_TV */
{
CGSize size = uiscreen.bounds.size;
return (size.width > size.height);
}
}
int
UIKit_InitModes(_THIS)
{
@autoreleasepool {
for (UIScreen *uiscreen in [UIScreen screens]) {
if (UIKit_AddDisplay(uiscreen, SDL_FALSE) < 0) {
return -1;
}
}
#if !TARGET_OS_TV
SDL_OnApplicationDidChangeStatusBarOrientation();
#endif
[SDL_DisplayWatch start];
}
return 0;
}
void
UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
SDL_bool isLandscape = UIKit_IsDisplayLandscape(data.uiscreen);
SDL_bool addRotation = (data.uiscreen == [UIScreen mainScreen]);
CGFloat scale = data.uiscreen.scale;
NSArray *availableModes = nil;
#if TARGET_OS_TV
addRotation = SDL_FALSE;
availableModes = @[data.uiscreen.currentMode];
#else
availableModes = data.uiscreen.availableModes;
#endif
for (UIScreenMode *uimode in availableModes) {
/* The size of a UIScreenMode is in pixels, but we deal exclusively
* in points (except in SDL_GL_GetDrawableSize.)
*
* For devices such as iPhone 6/7/8 Plus, the UIScreenMode reported
* by iOS is not in physical pixels of the display, but rather the
* point size times the scale. For example, on iOS 12.2 on iPhone 8
* Plus the uimode.size is 1242x2208 and the uiscreen.scale is 3
* thus this will give the size in points which is 414x736. The code
* used to use the nativeScale, assuming UIScreenMode returned raw
* physical pixels (as suggested by its documentation, but in
* practice it is returning the retina pixels). */
int w = (int)(uimode.size.width / scale);
int h = (int)(uimode.size.height / scale);
/* Make sure the width/height are oriented correctly */
if (isLandscape != (w > h)) {
int tmp = w;
w = h;
h = tmp;
}
UIKit_AddDisplayMode(display, w, h, data.uiscreen, uimode, addRotation);
}
}
}
int
UIKit_GetDisplayDPI(_THIS, SDL_VideoDisplay * display, float * ddpi, float * hdpi, float * vdpi)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
float dpi = data.screenDPI;
if (ddpi) {
*ddpi = dpi * (float)SDL_sqrt(2.0);
}
if (hdpi) {
*hdpi = dpi;
}
if (vdpi) {
*vdpi = dpi;
}
}
return 0;
}
int
UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode)
{
@autoreleasepool {
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
#if !TARGET_OS_TV
SDL_DisplayModeData *modedata = (__bridge SDL_DisplayModeData *)mode->driverdata;
[data.uiscreen setCurrentMode:modedata.uiscreenmode];
#endif
if (data.uiscreen == [UIScreen mainScreen]) {
/* [UIApplication setStatusBarOrientation:] no longer works reliably
* in recent iOS versions, so we can't rotate the screen when setting
* the display mode. */
if (mode->w > mode->h) {
if (!UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
} else if (mode->w < mode->h) {
if (UIKit_IsDisplayLandscape(data.uiscreen)) {
return SDL_SetError("Screen orientation does not match display mode size");
}
}
}
}
return 0;
}
int
UIKit_GetDisplayUsableBounds(_THIS, SDL_VideoDisplay * display, SDL_Rect * rect)
{
@autoreleasepool {
int displayIndex = (int) (display - _this->displays);
SDL_DisplayData *data = (__bridge SDL_DisplayData *) display->driverdata;
CGRect frame = data.uiscreen.bounds;
/* the default function iterates displays to make a fake offset,
as if all the displays were side-by-side, which is fine for iOS. */
if (SDL_GetDisplayBounds(displayIndex, rect) < 0) {
return -1;
}
#if !TARGET_OS_TV && __IPHONE_OS_VERSION_MIN_REQUIRED < __IPHONE_7_0
if (!UIKit_IsSystemVersionAtLeast(7.0)) {
frame = [data.uiscreen applicationFrame];
}
#endif
rect->x += frame.origin.x;
rect->y += frame.origin.y;
rect->w = frame.size.width;
rect->h = frame.size.height;
}
return 0;
}
void
UIKit_QuitModes(_THIS)
{
[SDL_DisplayWatch stop];
/* Release Objective-C objects, so higher level doesn't free() them. */
int i, j;
@autoreleasepool {
for (i = 0; i < _this->num_displays; i++) {
SDL_VideoDisplay *display = &_this->displays[i];
UIKit_FreeDisplayModeData(&display->desktop_mode);
for (j = 0; j < display->num_display_modes; j++) {
SDL_DisplayMode *mode = &display->display_modes[j];
UIKit_FreeDisplayModeData(mode);
}
if (display->driverdata != NULL) {
CFRelease(display->driverdata);
display->driverdata = NULL;
}
}
}
}
#if !TARGET_OS_TV
void SDL_OnApplicationDidChangeStatusBarOrientation()
{
BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
SDL_VideoDisplay *display = SDL_GetDisplay(0);
if (display) {
SDL_DisplayMode *desktopmode = &display->desktop_mode;
SDL_DisplayMode *currentmode = &display->current_mode;
SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
/* The desktop display mode should be kept in sync with the screen
* orientation so that updating a window's fullscreen state to
* SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
* correct orientation. */
if (isLandscape != (desktopmode->w > desktopmode->h)) {
int height = desktopmode->w;
desktopmode->w = desktopmode->h;
desktopmode->h = height;
}
/* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
if (isLandscape != (currentmode->w > currentmode->h)) {
int height = currentmode->w;
currentmode->w = currentmode->h;
currentmode->h = height;
}
switch ([UIApplication sharedApplication].statusBarOrientation) {
case UIInterfaceOrientationPortrait:
orientation = SDL_ORIENTATION_PORTRAIT;
break;
case UIInterfaceOrientationPortraitUpsideDown:
orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case UIInterfaceOrientationLandscapeLeft:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case UIInterfaceOrientationLandscapeRight:
/* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
orientation = SDL_ORIENTATION_LANDSCAPE;
break;
default:
break;
}
SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
}
}
#endif /* !TARGET_OS_TV */
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */