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kc3-lang/SDL/docs/README-cmake.md

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  • Author : Philipp Wiesemann
    Date : 2015-06-21 17:33:46
    Hash : 0e45984f
    Message : Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().

  • docs/README-cmake.md
  • CMake
    ================================================================================
    (www.cmake.org)
    
    SDL's build system was traditionally based on autotools. Over time, this
    approach has suffered from several issues across the different supported 
    platforms.
    To solve these problems, a new build system based on CMake is under development.
    It works in parallel to the legacy system, so users can experiment with it
    without complication.
    While still experimental, the build system should be usable on the following
    platforms:
    
    * FreeBSD
    * Linux
    * VS.NET 2010
    * MinGW and Msys
    * OS X with support for XCode
    
    
    ================================================================================
    Usage
    ================================================================================
    
    Assuming the source for SDL is located at ~/sdl
    
        cd ~
        mkdir build
        cd build
        cmake ../sdl
    
    This will build the static and dynamic versions of SDL in the ~/build directory.