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kc3-lang/SDL/VisualC.html

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  • Author : Philipp Wiesemann
    Date : 2015-06-21 17:33:46
    Hash : 0e45984f
    Message : Fixed crash if initialization of EGL failed but was tried again later. The internal function SDL_EGL_LoadLibrary() did not delete and remove a mostly uninitialized data structure if loading the library first failed. A later try to use EGL then skipped initialization and assumed it was previously successful because the data structure now already existed. This led to at least one crash in the internal function SDL_EGL_ChooseConfig() because a NULL pointer was dereferenced to make a call to eglBindAPI().

  • VisualC.html
  • <HTML>
    	<HEAD>
    		<TITLE>Using SDL with Microsoft Visual C++</TITLE>
    	</HEAD>
    	<BODY>
    		<H1>
    			Using SDL with Microsoft Visual C++
    		</H1>
    		<H3>
    			by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro </A>and additions by <A HREF="mailto:james@conceptofzero.net">
    				James Turk</A>
    		</H3>
    		<p>
    			You can either use the precompiled libraries from <A HREF="http://www.libsdl.org/download.php"> the SDL Download web site </A>, or you can build SDL yourself.
    		</p>
    		<H3>
    			Building SDL
    		</H3>
    		<P>
    			Go into the VisualC directory and double-click on the Visual Studio solution for your version of Visual Studio, e.g. <CODE>SDL_VS2008.sln</CODE> This should open up the IDE.
    		</P>
    		<P>
    			There are different solution files for the various
    			versions of the IDE. Please use the appropiate version
    			2008, 2010, 2012 or 2013.
    		</P>
    		<P>
    			Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
    		</P>
    		<P>
    			This is done by right clicking on each project in turn (Projects are listed in 
    			the Workspace panel in the FileView tab), and selecting "Build".
    		</P>
    		<P>
    			You may get a few warnings, but you should not get any errors. You do have to 
    			have at least the DirectX 9 SDK installed, however. The latest 
    			version of DirectX can be downloaded from <A HREF="http://www.microsoft.com">Microsoft</A>.
    		</P>
    		<P>
    			Later, we will refer to the following .lib and .dll files that have just been 
    			generated:
    		</P>
    		<ul>
        <li> SDL2.dll</li>
        <li> SDL2.lib</li>
        <li> SDL2main.lib</li>
        </ul>
    		<P>
    			Search for these using the Windows Find (Windows-F) utility inside the VisualC directory.
    		</P>
    		<H3>
    			Creating a Project with SDL
    		</H3>
    		<P>
    			Create a project as a Win32 Application.
    		</P>
    		<P>
    			Create a C++ file for your project.
    		</P>
    		<P>
    			Set the C runtime to "Multi-threaded DLL" in the menu: <CODE>Project|Settings|C/C++ 
    				tab|Code Generation|Runtime Library </CODE>.
    		</P>
    		<P>
    			Add the SDL <CODE>include</CODE> directory to your list of includes in the 
    			menu: <CODE>Project|Settings|C/C++ tab|Preprocessor|Additional include directories </CODE>
    			.
    			<br>
    			<STRONG><FONT color="#009900">VC7 Specific: Instead of doing this I find it easier to 
    					add the include and library directories to the list that VC7 keeps. Do this by 
    					selecting Tools|Options|Projects|VC++ Directories and under the "Show 
    					Directories For:" dropbox select "Include Files", and click the "New Directory 
    					Icon" and add the [SDLROOT]\include directory (e.g. If you installed to 
    					c:\SDL\ add c:\SDL\include).&nbsp;Proceed to&nbsp;change the 
    					dropbox selection to "Library Files" and add [SDLROOT]\lib.</FONT></STRONG>
    		</P>
    			<P>
    				The "include directory" I am referring to is the <CODE>include</CODE> folder 
    				within the main SDL directory (the one that this HTML file located within).
    			</P>
    			<P>
    				Now we're going to use the files that we had created earlier in the Build SDL 
    				step.
    			</P>
    			<P>
    				Copy the following files into your Project directory:
    			</P>
    			<ul>
         <li> SDL2.dll</li>
         </ul>
    			<P>
    				Add the following files to your project (It is not necessary to copy them to 
    				your project directory):
    			</P>
    			<ul>
         <li> SDL2.lib </li>
         <li> SDL2main.lib</li>
         </ul>
    			<P>
    				(To add them to your project, right click on your project, and select "Add 
    				files to project")
    			</P>
    		<P><STRONG><FONT color="#009900">Instead of adding the files to your project it is more 
    					desireable to add them to the linker options: Project|Properties|Linker|Command 
    					Line and type the names of the libraries to link with in the "Additional 
    					Options:" box.&nbsp; Note: This must be done&nbsp;for&nbsp;each&nbsp;build 
    					configuration (e.g. Release,Debug).</FONT></STRONG></P>
    		<H3>
    			SDL 101, First Day of Class
    		</H3>
    		<P>
    			Now create the basic body of your project. The body of your program should take 
    			the following form:
    			<PRE><CODE>
    #include "SDL.h"
    
    int main( int argc, char* argv[] )
    {
      // Body of the program goes here.
      return 0;
    }
    			</CODE></PRE>
    		<P></P>
    		<H3>
    			That's it!
    		</H3>
    		<P>
    			I hope that this document has helped you get through the most difficult part of 
    			using the SDL: installing it. Suggestions for improvements to this document 
    			should be sent to the writers of this document.
    		</P>
    		<P>
    			Thanks to Paulus Esterhazy (pesterhazy@gmx.net), for the work on VC++ port.
    		</P>
    		<P>
    			This document was originally called "VisualC.txt", and was written by <A HREF="mailto:slouken@libsdl.org">
    				Sam Lantinga</A>.
    		</P>
    		<P>
    			Later, it was converted to HTML and expanded into the document that you see 
    			today by <A HREF="mailto:snowlion@sprynet.com">Lion Kimbro</A>.
    		</P>
    		<P>Minor Fixes and Visual C++ 7 Information (In Green) was added by <A HREF="mailto:james@conceptofzero.net">James Turk</A>
    		</P>
    	</BODY>
    </HTML>