Hash :
d0bbfdbf
Author :
Date :
2022-12-01T16:07:03
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486
/*
Simple DirectMedia Layer
Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../SDL_internal.h"
/* System independent thread management routines for SDL */
#include "SDL_thread.h"
#include "SDL_thread_c.h"
#include "SDL_systhread.h"
#include "SDL_hints.h"
#include "../SDL_error_c.h"
SDL_TLSID
SDL_TLSCreate()
{
static SDL_atomic_t SDL_tls_id;
return SDL_AtomicIncRef(&SDL_tls_id) + 1;
}
void *
SDL_TLSGet(SDL_TLSID id)
{
SDL_TLSData *storage;
storage = SDL_SYS_GetTLSData();
if (storage == NULL || id == 0 || id > storage->limit) {
return NULL;
}
return storage->array[id - 1].data;
}
int SDL_TLSSet(SDL_TLSID id, const void *value, void(SDLCALL *destructor)(void *))
{
SDL_TLSData *storage;
if (id == 0) {
return SDL_InvalidParamError("id");
}
storage = SDL_SYS_GetTLSData();
if (storage == NULL || (id > storage->limit)) {
unsigned int i, oldlimit, newlimit;
oldlimit = storage ? storage->limit : 0;
newlimit = (id + TLS_ALLOC_CHUNKSIZE);
storage = (SDL_TLSData *)SDL_realloc(storage, sizeof(*storage) + (newlimit - 1) * sizeof(storage->array[0]));
if (storage == NULL) {
return SDL_OutOfMemory();
}
storage->limit = newlimit;
for (i = oldlimit; i < newlimit; ++i) {
storage->array[i].data = NULL;
storage->array[i].destructor = NULL;
}
if (SDL_SYS_SetTLSData(storage) != 0) {
return -1;
}
}
storage->array[id - 1].data = SDL_const_cast(void *, value);
storage->array[id - 1].destructor = destructor;
return 0;
}
void SDL_TLSCleanup()
{
SDL_TLSData *storage;
storage = SDL_SYS_GetTLSData();
if (storage) {
unsigned int i;
for (i = 0; i < storage->limit; ++i) {
if (storage->array[i].destructor) {
storage->array[i].destructor(storage->array[i].data);
}
}
SDL_SYS_SetTLSData(NULL);
SDL_free(storage);
}
}
/* This is a generic implementation of thread-local storage which doesn't
require additional OS support.
It is not especially efficient and doesn't clean up thread-local storage
as threads exit. If there is a real OS that doesn't support thread-local
storage this implementation should be improved to be production quality.
*/
typedef struct SDL_TLSEntry
{
SDL_threadID thread;
SDL_TLSData *storage;
struct SDL_TLSEntry *next;
} SDL_TLSEntry;
static SDL_mutex *SDL_generic_TLS_mutex;
static SDL_TLSEntry *SDL_generic_TLS;
SDL_TLSData *
SDL_Generic_GetTLSData(void)
{
SDL_threadID thread = SDL_ThreadID();
SDL_TLSEntry *entry;
SDL_TLSData *storage = NULL;
#if !SDL_THREADS_DISABLED
if (SDL_generic_TLS_mutex == NULL) {
static SDL_SpinLock tls_lock;
SDL_AtomicLock(&tls_lock);
if (SDL_generic_TLS_mutex == NULL) {
SDL_mutex *mutex = SDL_CreateMutex();
SDL_MemoryBarrierRelease();
SDL_generic_TLS_mutex = mutex;
if (SDL_generic_TLS_mutex == NULL) {
SDL_AtomicUnlock(&tls_lock);
return NULL;
}
}
SDL_AtomicUnlock(&tls_lock);
}
SDL_MemoryBarrierAcquire();
SDL_LockMutex(SDL_generic_TLS_mutex);
#endif /* SDL_THREADS_DISABLED */
for (entry = SDL_generic_TLS; entry; entry = entry->next) {
if (entry->thread == thread) {
storage = entry->storage;
break;
}
}
#if !SDL_THREADS_DISABLED
SDL_UnlockMutex(SDL_generic_TLS_mutex);
#endif
return storage;
}
int SDL_Generic_SetTLSData(SDL_TLSData *data)
{
SDL_threadID thread = SDL_ThreadID();
SDL_TLSEntry *prev, *entry;
/* SDL_Generic_GetTLSData() is always called first, so we can assume SDL_generic_TLS_mutex */
SDL_LockMutex(SDL_generic_TLS_mutex);
prev = NULL;
for (entry = SDL_generic_TLS; entry; entry = entry->next) {
if (entry->thread == thread) {
if (data != NULL) {
entry->storage = data;
} else {
if (prev != NULL) {
prev->next = entry->next;
} else {
SDL_generic_TLS = entry->next;
}
SDL_free(entry);
}
break;
}
prev = entry;
}
if (entry == NULL) {
entry = (SDL_TLSEntry *)SDL_malloc(sizeof(*entry));
if (entry) {
entry->thread = thread;
entry->storage = data;
entry->next = SDL_generic_TLS;
SDL_generic_TLS = entry;
}
}
SDL_UnlockMutex(SDL_generic_TLS_mutex);
if (entry == NULL) {
return SDL_OutOfMemory();
}
return 0;
}
/* Non-thread-safe global error variable */
static SDL_error *SDL_GetStaticErrBuf()
{
static SDL_error SDL_global_error;
static char SDL_global_error_str[128];
SDL_global_error.str = SDL_global_error_str;
SDL_global_error.len = sizeof(SDL_global_error_str);
return &SDL_global_error;
}
#if !SDL_THREADS_DISABLED
static void SDLCALL SDL_FreeErrBuf(void *data)
{
SDL_error *errbuf = (SDL_error *)data;
if (errbuf->str) {
errbuf->free_func(errbuf->str);
}
errbuf->free_func(errbuf);
}
#endif
/* Routine to get the thread-specific error variable */
SDL_error *
SDL_GetErrBuf(void)
{
#if SDL_THREADS_DISABLED
return SDL_GetStaticErrBuf();
#else
static SDL_SpinLock tls_lock;
static SDL_bool tls_being_created;
static SDL_TLSID tls_errbuf;
const SDL_error *ALLOCATION_IN_PROGRESS = (SDL_error *)-1;
SDL_error *errbuf;
/* tls_being_created is there simply to prevent recursion if SDL_TLSCreate() fails.
It also means it's possible for another thread to also use SDL_global_errbuf,
but that's very unlikely and hopefully won't cause issues.
*/
if (!tls_errbuf && !tls_being_created) {
SDL_AtomicLock(&tls_lock);
if (!tls_errbuf) {
SDL_TLSID slot;
tls_being_created = SDL_TRUE;
slot = SDL_TLSCreate();
tls_being_created = SDL_FALSE;
SDL_MemoryBarrierRelease();
tls_errbuf = slot;
}
SDL_AtomicUnlock(&tls_lock);
}
if (!tls_errbuf) {
return SDL_GetStaticErrBuf();
}
SDL_MemoryBarrierAcquire();
errbuf = (SDL_error *)SDL_TLSGet(tls_errbuf);
if (errbuf == ALLOCATION_IN_PROGRESS) {
return SDL_GetStaticErrBuf();
}
if (errbuf == NULL) {
/* Get the original memory functions for this allocation because the lifetime
* of the error buffer may span calls to SDL_SetMemoryFunctions() by the app
*/
SDL_realloc_func realloc_func;
SDL_free_func free_func;
SDL_GetOriginalMemoryFunctions(NULL, NULL, &realloc_func, &free_func);
/* Mark that we're in the middle of allocating our buffer */
SDL_TLSSet(tls_errbuf, ALLOCATION_IN_PROGRESS, NULL);
errbuf = (SDL_error *)realloc_func(NULL, sizeof(*errbuf));
if (errbuf == NULL) {
SDL_TLSSet(tls_errbuf, NULL, NULL);
return SDL_GetStaticErrBuf();
}
SDL_zerop(errbuf);
errbuf->realloc_func = realloc_func;
errbuf->free_func = free_func;
SDL_TLSSet(tls_errbuf, errbuf, SDL_FreeErrBuf);
}
return errbuf;
#endif /* SDL_THREADS_DISABLED */
}
void SDL_RunThread(SDL_Thread *thread)
{
void *userdata = thread->userdata;
int(SDLCALL * userfunc)(void *) = thread->userfunc;
int *statusloc = &thread->status;
/* Perform any system-dependent setup - this function may not fail */
SDL_SYS_SetupThread(thread->name);
/* Get the thread id */
thread->threadid = SDL_ThreadID();
/* Run the function */
*statusloc = userfunc(userdata);
/* Clean up thread-local storage */
SDL_TLSCleanup();
/* Mark us as ready to be joined (or detached) */
if (!SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
/* Clean up if something already detached us. */
if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
if (thread->name) {
SDL_free(thread->name);
}
SDL_free(thread);
}
}
}
#ifdef SDL_CreateThread
#undef SDL_CreateThread
#undef SDL_CreateThreadWithStackSize
#endif
#if SDL_DYNAMIC_API
#define SDL_CreateThread SDL_CreateThread_REAL
#define SDL_CreateThreadWithStackSize SDL_CreateThreadWithStackSize_REAL
#endif
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
SDL_Thread *
SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
const char *name, const size_t stacksize, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
SDL_Thread *
SDL_CreateThreadWithStackSize(int(SDLCALL *fn)(void *),
const char *name, const size_t stacksize, void *data)
#endif
{
SDL_Thread *thread;
int ret;
/* Allocate memory for the thread info structure */
thread = (SDL_Thread *)SDL_calloc(1, sizeof(*thread));
if (thread == NULL) {
SDL_OutOfMemory();
return NULL;
}
thread->status = -1;
SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
/* Set up the arguments for the thread */
if (name != NULL) {
thread->name = SDL_strdup(name);
if (thread->name == NULL) {
SDL_OutOfMemory();
SDL_free(thread);
return NULL;
}
}
thread->userfunc = fn;
thread->userdata = data;
thread->stacksize = stacksize;
/* Create the thread and go! */
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
ret = SDL_SYS_CreateThread(thread, pfnBeginThread, pfnEndThread);
#else
ret = SDL_SYS_CreateThread(thread);
#endif
if (ret < 0) {
/* Oops, failed. Gotta free everything */
SDL_free(thread->name);
SDL_free(thread);
thread = NULL;
}
/* Everything is running now */
return thread;
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int(SDLCALL *fn)(void *),
const char *name, void *data,
pfnSDL_CurrentBeginThread pfnBeginThread,
pfnSDL_CurrentEndThread pfnEndThread)
#else
DECLSPEC SDL_Thread *SDLCALL
SDL_CreateThread(int(SDLCALL *fn)(void *),
const char *name, void *data)
#endif
{
/* !!! FIXME: in 2.1, just make stackhint part of the usual API. */
const char *stackhint = SDL_GetHint(SDL_HINT_THREAD_STACK_SIZE);
size_t stacksize = 0;
/* If the SDL_HINT_THREAD_STACK_SIZE exists, use it */
if (stackhint != NULL) {
char *endp = NULL;
const Sint64 hintval = SDL_strtoll(stackhint, &endp, 10);
if ((*stackhint != '\0') && (*endp == '\0')) { /* a valid number? */
if (hintval > 0) { /* reject bogus values. */
stacksize = (size_t)hintval;
}
}
}
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, pfnBeginThread, pfnEndThread);
#else
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
#endif
}
SDL_Thread *
SDL_CreateThreadInternal(int(SDLCALL *fn)(void *), const char *name,
const size_t stacksize, void *data)
{
#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data, NULL, NULL);
#else
return SDL_CreateThreadWithStackSize(fn, name, stacksize, data);
#endif
}
SDL_threadID
SDL_GetThreadID(SDL_Thread *thread)
{
SDL_threadID id;
if (thread) {
id = thread->threadid;
} else {
id = SDL_ThreadID();
}
return id;
}
const char *
SDL_GetThreadName(SDL_Thread *thread)
{
if (thread) {
return thread->name;
} else {
return NULL;
}
}
int SDL_SetThreadPriority(SDL_ThreadPriority priority)
{
return SDL_SYS_SetThreadPriority(priority);
}
void SDL_WaitThread(SDL_Thread *thread, int *status)
{
if (thread) {
SDL_SYS_WaitThread(thread);
if (status) {
*status = thread->status;
}
if (thread->name) {
SDL_free(thread->name);
}
SDL_free(thread);
}
}
void SDL_DetachThread(SDL_Thread *thread)
{
if (thread == NULL) {
return;
}
/* Grab dibs if the state is alive+joinable. */
if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
SDL_SYS_DetachThread(thread);
} else {
/* all other states are pretty final, see where we landed. */
const int thread_state = SDL_AtomicGet(&thread->state);
if ((thread_state == SDL_THREAD_STATE_DETACHED) || (thread_state == SDL_THREAD_STATE_CLEANED)) {
return; /* already detached (you shouldn't call this twice!) */
} else if (thread_state == SDL_THREAD_STATE_ZOMBIE) {
SDL_WaitThread(thread, NULL); /* already done, clean it up. */
} else {
SDL_assert(0 && "Unexpected thread state");
}
}
}
/* vi: set ts=4 sw=4 expandtab: */