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kc3-lang/SDL/src/filesystem/winrt

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  • Author : David Ludwig
    Date : 2013-10-28 15:52:04
    Hash : ea12ff9f
    Message : WinRT: added a comment regarding the lack of SHGetFolderPath on WinRT

  • SDL_sysfilesystem.cpp
  • /* TODO, WinRT: include copyright info in SDL_winrtpaths.cpp
       TODO, WinRT: remove the need to compile this with C++/CX (/ZW) extensions, and if possible, without C++ at all
    */
    
    #include "SDL_config.h"
    
    #ifdef __WINRT__
    
    extern "C" {
    #include "SDL_filesystem.h"
    #include "SDL_error.h"
    #include "SDL_stdinc.h"
    #include "SDL_system.h"
    #include "../../core/windows/SDL_windows.h"
    }
    
    #include <string>
    #include <unordered_map>
    
    using namespace std;
    using namespace Windows::Storage;
    
    extern "C" const wchar_t *
    SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType)
    {
        switch (pathType) {
            case SDL_WINRT_PATH_INSTALLED_LOCATION:
            {
                static wstring path;
                if (path.empty()) {
                    path = Windows::ApplicationModel::Package::Current->InstalledLocation->Path->Data();
                }
                return path.c_str();
            }
    
            case SDL_WINRT_PATH_LOCAL_FOLDER:
            {
                static wstring path;
                if (path.empty()) {
                    path = ApplicationData::Current->LocalFolder->Path->Data();
                }
                return path.c_str();
            }
    
    #if WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP
            case SDL_WINRT_PATH_ROAMING_FOLDER:
            {
                static wstring path;
                if (path.empty()) {
                    path = ApplicationData::Current->RoamingFolder->Path->Data();
                }
                return path.c_str();
            }
    
            case SDL_WINRT_PATH_TEMP_FOLDER:
            {
                static wstring path;
                if (path.empty()) {
                    path = ApplicationData::Current->TemporaryFolder->Path->Data();
                }
                return path.c_str();
            }
    #endif
    
            default:
                break;
        }
    
        SDL_Unsupported();
        return NULL;
    }
    
    extern "C" const char *
    SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType)
    {
        typedef unordered_map<SDL_WinRT_Path, string> UTF8PathMap;
        static UTF8PathMap utf8Paths;
    
        UTF8PathMap::iterator searchResult = utf8Paths.find(pathType);
        if (searchResult != utf8Paths.end()) {
            return searchResult->second.c_str();
        }
    
        const wchar_t * ucs2Path = SDL_WinRTGetFSPathUNICODE(pathType);
        if (!ucs2Path) {
            return NULL;
        }
    
        char * utf8Path = WIN_StringToUTF8(ucs2Path);
        utf8Paths[pathType] = utf8Path;
        SDL_free(utf8Path);
        return utf8Paths[pathType].c_str();
    }
    
    extern "C" char *
    SDL_GetBasePath(void)
    {
        const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_INSTALLED_LOCATION);
        size_t destPathLen;
        char * destPath = NULL;
    
        if (!srcPath) {
            SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
            return NULL;
        }
    
        destPathLen = SDL_strlen(srcPath) + 2;
        destPath = (char *) SDL_malloc(destPathLen);
        if (!destPath) {
            SDL_OutOfMemory();
            return NULL;
        }
    
        SDL_snprintf(destPath, destPathLen, "%s\\", srcPath);
        return destPath;
    }
    
    extern "C" char *
    SDL_GetPrefPath(const char *org, const char *app)
    {
        /* WinRT note: The 'SHGetFolderPath' API that is used in Windows 7 and
         * earlier is not available on WinRT or Windows Phone.  WinRT provides
         * a similar API, but SHGetFolderPath can't be called, at least not
         * without violating Microsoft's app-store requirements.
         */
    
    #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP
        /* A 'Roaming' folder is not available in Windows Phone 8, however a 'Local' folder is. */
        const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_LOCAL_FOLDER);
    #else
        /* A 'Roaming' folder is available on Windows 8 and 8.1.  Use that. */
        const char * srcPath = SDL_WinRTGetFSPathUTF8(SDL_WINRT_PATH_ROAMING_FOLDER);
    #endif
    
        size_t destPathLen;
        char * destPath = NULL;
    
        if (!srcPath) {
            SDL_SetError("Couldn't locate our basepath: %s", SDL_GetError());
            return NULL;
        }
    
        destPathLen = SDL_strlen(srcPath) + SDL_strlen(org) + SDL_strlen(app) + 4;
        destPath = (char *) SDL_malloc(destPathLen);
        if (!destPath) {
            SDL_OutOfMemory();
            return NULL;
        }
    
        SDL_snprintf(destPath, destPathLen, "%s\\%s\\%s\\", srcPath, org, app);
        return destPath;
    }
    
    #endif /* __WINRT__ */