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kc3-lang/SDL/src/video/windows/SDL_windowsmouse.c

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  • Author : Sam Lantinga
    Date : 2013-11-27 10:29:38
    Hash : d2511d9e
    Message : Fixed bug 2260 - SDL_SetCursorGrab() is buggy on Windows BurnSpamAddress Steps to reproduce: 1. Grab the cursor with SDL_SetCursorGrab() 2. Alt-tab away from the window 3. Click on the titlebar of the window This will cause the window to disappear underneath the taskbar! This appears to be a general issue with ClipCursor() on windows, i.e. I am getting the same behavior if I call ClipCursor() directly. It is caused by a feedback loop between the ClipCursor function and the modal resize/move event loop that handles mouse-based sizing on Windows.

  • src/video/windows/SDL_windowsmouse.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "SDL_config.h"
    
    #if SDL_VIDEO_DRIVER_WINDOWS
    
    #include "SDL_assert.h"
    #include "SDL_windowsvideo.h"
    
    #include "../../events/SDL_mouse_c.h"
    
    
    HCURSOR SDL_cursor = NULL;
    
    
    static SDL_Cursor *
    WIN_CreateDefaultCursor()
    {
        SDL_Cursor *cursor;
    
        cursor = SDL_calloc(1, sizeof(*cursor));
        if (cursor) {
            cursor->driverdata = LoadCursor(NULL, IDC_ARROW);
        } else {
            SDL_OutOfMemory();
        }
    
        return cursor;
    }
    
    static SDL_Cursor *
    WIN_CreateCursor(SDL_Surface * surface, int hot_x, int hot_y)
    {
        /* msdn says cursor mask has to be padded out to word alignment. Not sure
            if that means machine word or WORD, but this handles either case. */
        const size_t pad = (sizeof (size_t) * 8);  /* 32 or 64, or whatever. */
        SDL_Cursor *cursor;
        HICON hicon;
        HDC hdc;
        BITMAPV4HEADER bmh;
        LPVOID pixels;
        LPVOID maskbits;
        size_t maskbitslen;
        ICONINFO ii;
    
        SDL_zero(bmh);
        bmh.bV4Size = sizeof(bmh);
        bmh.bV4Width = surface->w;
        bmh.bV4Height = -surface->h; /* Invert the image */
        bmh.bV4Planes = 1;
        bmh.bV4BitCount = 32;
        bmh.bV4V4Compression = BI_BITFIELDS;
        bmh.bV4AlphaMask = 0xFF000000;
        bmh.bV4RedMask   = 0x00FF0000;
        bmh.bV4GreenMask = 0x0000FF00;
        bmh.bV4BlueMask  = 0x000000FF;
    
        maskbitslen = ((surface->w + (pad - (surface->w % pad))) / 8) * surface->h;
        maskbits = SDL_stack_alloc(Uint8,maskbitslen);
        if (maskbits == NULL) {
            SDL_OutOfMemory();
            return NULL;
        }
    
        /* AND the cursor against full bits: no change. We already have alpha. */
        SDL_memset(maskbits, 0xFF, maskbitslen);
    
        hdc = GetDC(NULL);
        SDL_zero(ii);
        ii.fIcon = FALSE;
        ii.xHotspot = (DWORD)hot_x;
        ii.yHotspot = (DWORD)hot_y;
        ii.hbmColor = CreateDIBSection(hdc, (BITMAPINFO*)&bmh, DIB_RGB_COLORS, &pixels, NULL, 0);
        ii.hbmMask = CreateBitmap(surface->w, surface->h, 1, 1, maskbits);
        ReleaseDC(NULL, hdc);
        SDL_stack_free(maskbits);
    
        SDL_assert(surface->format->format == SDL_PIXELFORMAT_ARGB8888);
        SDL_assert(surface->pitch == surface->w * 4);
        SDL_memcpy(pixels, surface->pixels, surface->h * surface->pitch);
    
        hicon = CreateIconIndirect(&ii);
    
        DeleteObject(ii.hbmColor);
        DeleteObject(ii.hbmMask);
    
        if (!hicon) {
            WIN_SetError("CreateIconIndirect()");
            return NULL;
        }
    
        cursor = SDL_calloc(1, sizeof(*cursor));
        if (cursor) {
            cursor->driverdata = hicon;
        } else {
            DestroyIcon(hicon);
            SDL_OutOfMemory();
        }
    
        return cursor;
    }
    
    static SDL_Cursor *
    WIN_CreateSystemCursor(SDL_SystemCursor id)
    {
        SDL_Cursor *cursor;
        LPCTSTR name;
    
        switch(id)
        {
        default:
            SDL_assert(0);
            return NULL;
        case SDL_SYSTEM_CURSOR_ARROW:     name = IDC_ARROW; break;
        case SDL_SYSTEM_CURSOR_IBEAM:     name = IDC_IBEAM; break;
        case SDL_SYSTEM_CURSOR_WAIT:      name = IDC_WAIT; break;
        case SDL_SYSTEM_CURSOR_CROSSHAIR: name = IDC_CROSS; break;
        case SDL_SYSTEM_CURSOR_WAITARROW: name = IDC_WAIT; break;
        case SDL_SYSTEM_CURSOR_SIZENWSE:  name = IDC_SIZENWSE; break;
        case SDL_SYSTEM_CURSOR_SIZENESW:  name = IDC_SIZENESW; break;
        case SDL_SYSTEM_CURSOR_SIZEWE:    name = IDC_SIZEWE; break;
        case SDL_SYSTEM_CURSOR_SIZENS:    name = IDC_SIZENS; break;
        case SDL_SYSTEM_CURSOR_SIZEALL:   name = IDC_SIZEALL; break;
        case SDL_SYSTEM_CURSOR_NO:        name = IDC_NO; break;
        case SDL_SYSTEM_CURSOR_HAND:      name = IDC_HAND; break;
        }
    
        cursor = SDL_calloc(1, sizeof(*cursor));
        if (cursor) {
            HICON hicon;
    
            hicon = LoadCursor(NULL, name);
    
            cursor->driverdata = hicon;
        } else {
            SDL_OutOfMemory();
        }
    
        return cursor;
    }
    
    static void
    WIN_FreeCursor(SDL_Cursor * cursor)
    {
        HICON hicon = (HICON)cursor->driverdata;
    
        DestroyIcon(hicon);
        SDL_free(cursor);
    }
    
    static int
    WIN_ShowCursor(SDL_Cursor * cursor)
    {
        if (cursor) {
            SDL_cursor = (HCURSOR)cursor->driverdata;
        } else {
            SDL_cursor = NULL;
        }
        if (SDL_GetMouseFocus() != NULL) {
            SetCursor(SDL_cursor);
        }
        return 0;
    }
    
    static void
    WIN_WarpMouse(SDL_Window * window, int x, int y)
    {
        HWND hwnd = ((SDL_WindowData *) window->driverdata)->hwnd;
        POINT pt;
    
        pt.x = x;
        pt.y = y;
        ClientToScreen(hwnd, &pt);
        SetCursorPos(pt.x, pt.y);
    }
    
    static int
    WIN_SetRelativeMouseMode(SDL_bool enabled)
    {
        RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
        HWND hWnd;
        hWnd = GetActiveWindow();
    
        rawMouse.hwndTarget = hWnd;
        if(!enabled) {
            rawMouse.dwFlags |= RIDEV_REMOVE;
            rawMouse.hwndTarget = NULL;
        }
    
    
        /* (Un)register raw input for mice */
        if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
    
            /* Only return an error when registering. If we unregister and fail, then
            it's probably that we unregistered twice. That's OK. */
            if(enabled) {
                return SDL_Unsupported();
            }
        }
    
        if (enabled) {
            LONG cx, cy;
            RECT rect;
            GetWindowRect(hWnd, &rect);
    
            cx = (rect.left + rect.right) / 2;
            cy = (rect.top + rect.bottom) / 2;
    
            /* Make an absurdly small clip rect */
            rect.left = cx-1;
            rect.right = cx+1;
            rect.top = cy-1;
            rect.bottom = cy+1;
    
            ClipCursor(&rect);
        } else {
            ClipCursor(NULL);
        }
        return 0;
    }
    
    void
    WIN_InitMouse(_THIS)
    {
        SDL_Mouse *mouse = SDL_GetMouse();
    
        mouse->CreateCursor = WIN_CreateCursor;
        mouse->CreateSystemCursor = WIN_CreateSystemCursor;
        mouse->ShowCursor = WIN_ShowCursor;
        mouse->FreeCursor = WIN_FreeCursor;
        mouse->WarpMouse = WIN_WarpMouse;
        mouse->SetRelativeMouseMode = WIN_SetRelativeMouseMode;
    
        SDL_SetDefaultCursor(WIN_CreateDefaultCursor());
    }
    
    void
    WIN_QuitMouse(_THIS)
    {
        SDL_Mouse *mouse = SDL_GetMouse();
        if ( mouse->def_cursor ) {
            SDL_free(mouse->def_cursor);
            mouse->def_cursor = NULL;
            mouse->cur_cursor = NULL;
        }
    }
    
    #endif /* SDL_VIDEO_DRIVER_WINDOWS */
    
    /* vi: set ts=4 sw=4 expandtab: */