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kc3-lang/SDL/src/thread/generic/SDL_systhread.c

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  • Author : Sam Lantinga
    Date : 2021-01-02 10:25:38
    Hash : 9130f7c3
    Message : Updated copyright for 2021

  • src/thread/generic/SDL_systhread.c
  • /*
      Simple DirectMedia Layer
      Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely, subject to the following restrictions:
    
      1. The origin of this software must not be misrepresented; you must not
         claim that you wrote the original software. If you use this software
         in a product, an acknowledgment in the product documentation would be
         appreciated but is not required.
      2. Altered source versions must be plainly marked as such, and must not be
         misrepresented as being the original software.
      3. This notice may not be removed or altered from any source distribution.
    */
    #include "../../SDL_internal.h"
    
    /* Thread management routines for SDL */
    
    #include "SDL_thread.h"
    #include "../SDL_systhread.h"
    
    #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
    int
    SDL_SYS_CreateThread(SDL_Thread * thread,
                         pfnSDL_CurrentBeginThread pfnBeginThread,
                         pfnSDL_CurrentEndThread pfnEndThread)
    #else
    int
    SDL_SYS_CreateThread(SDL_Thread * thread)
    #endif /* SDL_PASSED_BEGINTHREAD_ENDTHREAD */
    {
        return SDL_SetError("Threads are not supported on this platform");
    }
    
    void
    SDL_SYS_SetupThread(const char *name)
    {
        return;
    }
    
    SDL_threadID
    SDL_ThreadID(void)
    {
        return (0);
    }
    
    int
    SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority)
    {
        return (0);
    }
    
    void
    SDL_SYS_WaitThread(SDL_Thread * thread)
    {
        return;
    }
    
    void
    SDL_SYS_DetachThread(SDL_Thread * thread)
    {
        return;
    }
    
    /* vi: set ts=4 sw=4 expandtab: */