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kc3-lang/SDL/test/testmultiaudio.c

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  • Author : Christian Rauch
    Date : 2021-03-26 22:52:30
    Hash : 570768f6
    Message : test: fix shadowing variables

  • test/testmultiaudio.c
  • /*
      Copyright (C) 1997-2021 Sam Lantinga <slouken@libsdl.org>
    
      This software is provided 'as-is', without any express or implied
      warranty.  In no event will the authors be held liable for any damages
      arising from the use of this software.
    
      Permission is granted to anyone to use this software for any purpose,
      including commercial applications, and to alter it and redistribute it
      freely.
    */
    #include "SDL.h"
    
    #include <stdio.h> /* for fflush() and stdout */
    
    #ifdef __EMSCRIPTEN__
    #include <emscripten/emscripten.h>
    #endif
    
    static SDL_AudioSpec spec;
    static Uint8 *sound = NULL;     /* Pointer to wave data */
    static Uint32 soundlen = 0;     /* Length of wave data */
    
    typedef struct
    {
        SDL_AudioDeviceID dev;
        int soundpos;
        SDL_atomic_t done;
    } callback_data;
    
    callback_data cbd[64];
    
    void SDLCALL
    play_through_once(void *arg, Uint8 * stream, int len)
    {
        callback_data *cbdata = (callback_data *) arg;
        Uint8 *waveptr = sound + cbdata->soundpos;
        int waveleft = soundlen - cbdata->soundpos;
        int cpy = len;
        if (cpy > waveleft)
            cpy = waveleft;
    
        SDL_memcpy(stream, waveptr, cpy);
        len -= cpy;
        cbdata->soundpos += cpy;
        if (len > 0) {
            stream += cpy;
            SDL_memset(stream, spec.silence, len);
            SDL_AtomicSet(&cbdata->done, 1);
        }
    }
    
    void
    loop()
    {
        if (SDL_AtomicGet(&cbd[0].done)) {
    #ifdef __EMSCRIPTEN__
            emscripten_cancel_main_loop();
    #endif
            SDL_PauseAudioDevice(cbd[0].dev, 1);
            SDL_CloseAudioDevice(cbd[0].dev);
            SDL_FreeWAV(sound);
            SDL_Quit();
        }
    }
    
    static void
    test_multi_audio(int devcount)
    {
        int keep_going = 1;
        int i;
        
    #ifdef __ANDROID__  
        SDL_Event event;
      
        /* Create a Window to get fully initialized event processing for testing pause on Android. */
        SDL_CreateWindow("testmultiaudio", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0);
    #endif
    
        if (devcount > 64) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
                    devcount);
            devcount = 64;
        }
    
        spec.callback = play_through_once;
    
        for (i = 0; i < devcount; i++) {
            const char *devname = SDL_GetAudioDeviceName(i, 0);
            SDL_Log("playing on device #%d: ('%s')...", i, devname);
            fflush(stdout);
    
            SDL_memset(&cbd[0], '\0', sizeof(callback_data));
            spec.userdata = &cbd[0];
            cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
            if (cbd[0].dev == 0) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
            } else {
                SDL_PauseAudioDevice(cbd[0].dev, 0);
    #ifdef __EMSCRIPTEN__
                emscripten_set_main_loop(loop, 0, 1);
    #else
                while (!SDL_AtomicGet(&cbd[0].done)) {
                    #ifdef __ANDROID__                
                    /* Empty queue, some application events would prevent pause. */
                    while (SDL_PollEvent(&event)){}
                    #endif                
                    SDL_Delay(100);
                }
                SDL_PauseAudioDevice(cbd[0].dev, 1);
    #endif
                SDL_Log("done.\n");
                SDL_CloseAudioDevice(cbd[0].dev);
            }
        }
    
        SDL_memset(cbd, '\0', sizeof(cbd));
    
        SDL_Log("playing on all devices...\n");
        for (i = 0; i < devcount; i++) {
            const char *devname = SDL_GetAudioDeviceName(i, 0);
            spec.userdata = &cbd[i];
            cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
            if (cbd[i].dev == 0) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
            }
        }
    
        for (i = 0; i < devcount; i++) {
            if (cbd[i].dev) {
                SDL_PauseAudioDevice(cbd[i].dev, 0);
            }
        }
    
        while (keep_going) {
            keep_going = 0;
            for (i = 0; i < devcount; i++) {
                if ((cbd[i].dev) && (!SDL_AtomicGet(&cbd[i].done))) {
                    keep_going = 1;
                }
            }
            #ifdef __ANDROID__        
            /* Empty queue, some application events would prevent pause. */
            while (SDL_PollEvent(&event)){}
            #endif        
    
            SDL_Delay(100);
        }
    
    #ifndef __EMSCRIPTEN__
        for (i = 0; i < devcount; i++) {
            if (cbd[i].dev) {
                SDL_PauseAudioDevice(cbd[i].dev, 1);
                SDL_CloseAudioDevice(cbd[i].dev);
            }
        }
    
        SDL_Log("All done!\n");
    #endif
    }
    
    
    int
    main(int argc, char **argv)
    {
        int devcount = 0;
    
        /* Enable standard application logging */
        SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
    
        /* Load the SDL library */
        if (SDL_Init(SDL_INIT_AUDIO) < 0) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
            return (1);
        }
    
        SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
        
        devcount = SDL_GetNumAudioDevices(0);
        if (devcount < 1) {
            SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
        } else {
            if (argv[1] == NULL) {
                argv[1] = "sample.wav";
            }
    
            /* Load the wave file into memory */
            if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
                SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
                        SDL_GetError());
            } else {
                test_multi_audio(devcount);
                SDL_FreeWAV(sound);
            }
        }
    
        SDL_Quit();
        return 0;
    }