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/*
* Copyright © 2009 Nokia Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Author: Siarhei Siamashka (siarhei.siamashka@nokia.com)
*/
/*
* Copyright (c) 2018 RISC OS Open Ltd
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
/* Prevent the stack from becoming executable for no reason... */
#if defined(__linux__) && defined(__ELF__)
.section .note.GNU-stack,"",%progbits
#endif
.text
.fpu neon
.arch armv7a
.object_arch armv4
.eabi_attribute 10, 0 /* suppress Tag_FP_arch */
.eabi_attribute 12, 0 /* suppress Tag_Advanced_SIMD_arch */
.arm
.altmacro
.p2align 2
#include "pixman-arm-asm.h"
#include "pixman-arm-neon-asm.h"
/* Global configuration options and preferences */
/*
* The code can optionally make use of unaligned memory accesses to improve
* performance of handling leading/trailing pixels for each scanline.
* Configuration variable RESPECT_STRICT_ALIGNMENT can be set to 0 for
* example in linux if unaligned memory accesses are not configured to
* generate.exceptions.
*/
.set RESPECT_STRICT_ALIGNMENT, 1
/*
* Set default prefetch type. There is a choice between the following options:
*
* PREFETCH_TYPE_NONE (may be useful for the ARM cores where PLD is set to work
* as NOP to workaround some HW bugs or for whatever other reason)
*
* PREFETCH_TYPE_SIMPLE (may be useful for simple single-issue ARM cores where
* advanced prefetch intruduces heavy overhead)
*
* PREFETCH_TYPE_ADVANCED (useful for superscalar cores such as ARM Cortex-A8
* which can run ARM and NEON instructions simultaneously so that extra ARM
* instructions do not add (many) extra cycles, but improve prefetch efficiency)
*
* Note: some types of function can't support advanced prefetch and fallback
* to simple one (those which handle 24bpp pixels)
*/
.set PREFETCH_TYPE_DEFAULT, PREFETCH_TYPE_ADVANCED
/* Prefetch distance in pixels for simple prefetch */
.set PREFETCH_DISTANCE_SIMPLE, 64
/******************************************************************************/
/* We can actually do significantly better than the Pixman macros, at least for
* the case of fills, by using a carefully scheduled inner loop. Cortex-A53
* shows an improvement of up to 78% in ideal cases (large fills to L1 cache).
*/
.macro generate_fillrect_function name, bpp, log2Bpp
/*
* void name(int32_t w, int32_t h, uint8_t *dst, int32_t dst_stride, uint8_t src);
* On entry:
* a1 = width, pixels
* a2 = height, rows
* a3 = pointer to top-left destination pixel
* a4 = stride, pixels
* [sp] = pixel value to fill with
* Within the function:
* v1 = width remaining
* v2 = vst offset
* v3 = alternate pointer
* ip = data ARM register
*/
pixman_asm_function name
vld1.\bpp {d0[],d1[]}, [sp]
sub a4, a1
vld1.\bpp {d2[],d3[]}, [sp]
cmp a1, #(15+64) >> \log2Bpp
push {v1-v3,lr}
vmov ip, s0
blo 51f
/* Long-row case */
mov v2, #64
1: mov v1, a1
ands v3, a3, #15
beq 2f
/* Leading pixels */
rsb v3, v3, #16 /* number of leading bytes until 16-byte aligned */
sub v1, v1, v3, lsr #\log2Bpp
rbit v3, v3
.if bpp <= 16
.if bpp == 8
tst a3, #1 /* bit 0 unaffected by rsb so can avoid register interlock */
strneb ip, [a3], #1
tst v3, #1<<30
.else
tst a3, #2 /* bit 1 unaffected by rsb (assuming halfword alignment) so can avoid register interlock */
.endif
strneh ip, [a3], #2
.endif
movs v3, v3, lsl #3
vstmcs a3!, {s0}
vstmmi a3!, {d0}
2: sub v1, v1, #64 >> \log2Bpp /* simplifies inner loop termination */
add v3, a3, #32
/* Inner loop */
3: vst1.\bpp {q0-q1}, [a3 :128], v2
subs v1, v1, #64 >> \log2Bpp
vst1.\bpp {q0-q1}, [v3 :128], v2
bhs 3b
/* Trailing pixels */
4: movs v1, v1, lsl #27 + \log2Bpp
bcc 5f
vst1.\bpp {q0-q1}, [a3 :128]!
5: bpl 6f
vst1.\bpp {q0}, [a3 :128]!
6: movs v1, v1, lsl #2
vstmcs a3!, {d0}
vstmmi a3!, {s0}
.if bpp <= 16
movs v1, v1, lsl #2
strcsh ip, [a3], #2
.if bpp == 8
strmib ip, [a3], #1
.endif
.endif
subs a2, a2, #1
add a3, a3, a4, lsl #\log2Bpp
bhi 1b
pop {v1-v3,pc}
/* Short-row case */
51: movs v1, a1
.if bpp == 8
tst a3, #3
beq 53f
52: subs v1, v1, #1
blo 57f
strb ip, [a3], #1
tst a3, #3
bne 52b
.elseif bpp == 16
tstne a3, #2
subne v1, v1, #1
strneh ip, [a3], #2
.endif
53: cmp v1, #32 >> \log2Bpp
bcc 54f
vst1.\bpp {q0-q1}, [a3]!
sub v1, v1, #32 >> \log2Bpp
/* Trailing pixels */
54: movs v1, v1, lsl #27 + \log2Bpp
bcc 55f
vst1.\bpp {q0-q1}, [a3]!
55: bpl 56f
vst1.\bpp {q0}, [a3]!
56: movs v1, v1, lsl #2
vstmcs a3!, {d0}
vstmmi a3!, {s0}
.if bpp <= 16
movs v1, v1, lsl #2
strcsh ip, [a3], #2
.if bpp == 8
strmib ip, [a3], #1
.endif
.endif
subs a2, a2, #1
add a3, a3, a4, lsl #\log2Bpp
bhi 51b
57: pop {v1-v3,pc}
.endfunc
.endm
generate_fillrect_function FillRect32ARMNEONAsm, 32, 2
generate_fillrect_function FillRect16ARMNEONAsm, 16, 1
generate_fillrect_function FillRect8ARMNEONAsm, 8, 0
/******************************************************************************/
.macro RGBtoRGBPixelAlpha_process_pixblock_head
vmvn d30, d3 /* get inverted source alpha */
vmov d31, d7 /* dest alpha is always unchanged */
vmull.u8 q14, d0, d3
vmlal.u8 q14, d4, d30
vmull.u8 q0, d1, d3
vmlal.u8 q0, d5, d30
vmull.u8 q1, d2, d3
vmlal.u8 q1, d6, d30
vrshr.u16 q2, q14, #8
vrshr.u16 q3, q0, #8
vraddhn.u16 d28, q14, q2
vrshr.u16 q2, q1, #8
vraddhn.u16 d29, q0, q3
vraddhn.u16 d30, q1, q2
.endm
.macro RGBtoRGBPixelAlpha_process_pixblock_tail
/* nothing */
.endm
.macro RGBtoRGBPixelAlpha_process_pixblock_tail_head
vld4.8 {d0-d3}, [SRC]!
PF add PF_X, PF_X, #8
vst4.8 {d28-d31}, [DST_W :128]!
PF tst PF_CTL, #0xF
vld4.8 {d4-d7}, [DST_R :128]!
PF addne PF_X, PF_X, #8
vmvn d30, d3 /* get inverted source alpha */
vmov d31, d7 /* dest alpha is always unchanged */
vmull.u8 q14, d0, d3
PF subne PF_CTL, PF_CTL, #1
vmlal.u8 q14, d4, d30
PF cmp PF_X, ORIG_W
vmull.u8 q0, d1, d3
PF pld, [PF_SRC, PF_X, lsl #src_bpp_shift]
vmlal.u8 q0, d5, d30
PF pld, [PF_DST, PF_X, lsl #dst_bpp_shift]
vmull.u8 q1, d2, d3
PF subge PF_X, PF_X, ORIG_W
vmlal.u8 q1, d6, d30
PF subges PF_CTL, PF_CTL, #0x10
vrshr.u16 q2, q14, #8
PF ldrgeb DUMMY, [PF_SRC, SRC_STRIDE, lsl #src_bpp_shift]!
vrshr.u16 q3, q0, #8
PF ldrgeb DUMMY, [PF_DST, DST_STRIDE, lsl #dst_bpp_shift]!
vraddhn.u16 d28, q14, q2
vrshr.u16 q2, q1, #8
vraddhn.u16 d29, q0, q3
vraddhn.u16 d30, q1, q2
.endm
generate_composite_function \
BlitRGBtoRGBPixelAlphaARMNEONAsm, 32, 0, 32, \
FLAG_DST_READWRITE | FLAG_DEINTERLEAVE_32BPP, \
8, /* number of pixels, processed in a single block */ \
5, /* prefetch distance */ \
default_init, \
default_cleanup, \
RGBtoRGBPixelAlpha_process_pixblock_head, \
RGBtoRGBPixelAlpha_process_pixblock_tail, \
RGBtoRGBPixelAlpha_process_pixblock_tail_head
/******************************************************************************/
.macro ARGBto565PixelAlpha_process_pixblock_head
vmvn d6, d3
vshr.u8 d1, #2
vshr.u8 d3, #3
vshr.u8 d0, #3
vshrn.u16 d7, q2, #3
vshrn.u16 d25, q2, #8
vbic.i16 q2, #0xe0
vshr.u8 d6, #3
vshr.u8 d7, #2
vshr.u8 d2, #3
vmovn.u16 d24, q2
vshr.u8 d25, #3
vmull.u8 q13, d1, d3
vmlal.u8 q13, d7, d6
vmull.u8 q14, d0, d3
vmlal.u8 q14, d24, d6
vmull.u8 q15, d2, d3
vmlal.u8 q15, d25, d6
.endm
.macro ARGBto565PixelAlpha_process_pixblock_tail
vsra.u16 q13, #5
vsra.u16 q14, #5
vsra.u16 q15, #5
vrshr.u16 q13, #5
vrshr.u16 q14, #5
vrshr.u16 q15, #5
vsli.u16 q14, q13, #5
vsli.u16 q14, q15, #11
.endm
.macro ARGBto565PixelAlpha_process_pixblock_tail_head
vld4.8 {d0-d3}, [SRC]!
PF add PF_X, PF_X, #8
vsra.u16 q13, #5
PF tst PF_CTL, #0xF
vsra.u16 q14, #5
PF addne PF_X, PF_X, #8
vsra.u16 q15, #5
PF subne PF_CTL, PF_CTL, #1
vrshr.u16 q13, #5
PF cmp PF_X, ORIG_W
vrshr.u16 q14, #5
PF pld, [PF_SRC, PF_X, lsl #src_bpp_shift]
vrshr.u16 q15, #5
PF pld, [PF_DST, PF_X, lsl #dst_bpp_shift]
vld1.8 {d4-d5}, [DST_R]!
PF subge PF_X, PF_X, ORIG_W
vsli.u16 q14, q13, #5
PF subges PF_CTL, PF_CTL, #0x10
vsli.u16 q14, q15, #11
PF ldrgeb DUMMY, [PF_SRC, SRC_STRIDE, lsl #src_bpp_shift]!
vst1.8 {q14}, [DST_W :128]!
vmvn d6, d3
vshr.u8 d1, #2
vshr.u8 d3, #3
vshr.u8 d0, #3
vshrn.u16 d7, q2, #3
vshrn.u16 d25, q2, #8
vbic.i16 q2, #0xe0
PF ldrgeb DUMMY, [PF_DST, DST_STRIDE, lsl #dst_bpp_shift]!
vshr.u8 d6, #3
vshr.u8 d7, #2
vshr.u8 d2, #3
vmovn.u16 d24, q2
vshr.u8 d25, #3
vmull.u8 q13, d1, d3
vmlal.u8 q13, d7, d6
vmull.u8 q14, d0, d3
vmlal.u8 q14, d24, d6
vmull.u8 q15, d2, d3
vmlal.u8 q15, d25, d6
.endm
generate_composite_function \
BlitARGBto565PixelAlphaARMNEONAsm, 32, 0, 16, \
FLAG_DST_READWRITE | FLAG_DEINTERLEAVE_32BPP, \
8, /* number of pixels, processed in a single block */ \
6, /* prefetch distance */ \
default_init, \
default_cleanup, \
ARGBto565PixelAlpha_process_pixblock_head, \
ARGBto565PixelAlpha_process_pixblock_tail, \
ARGBto565PixelAlpha_process_pixblock_tail_head