Branch
Hash :
3f1fd5ab
Author :
Date :
2023-05-23T10:59:03
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#if SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL
#include "SDL_cocoavideo.h"
#include "SDL_cocoaopengles.h"
#include "SDL_cocoaopengl.h"
/* EGL implementation of SDL OpenGL support */
int Cocoa_GLES_LoadLibrary(_THIS, const char *path)
{
/* If the profile requested is not GL ES, switch over to WIN_GL functions */
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
#if SDL_VIDEO_OPENGL_CGL
Cocoa_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
_this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
_this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
_this->GL_CreateContext = Cocoa_GL_CreateContext;
_this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
_this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DeleteContext = Cocoa_GL_DeleteContext;
return Cocoa_GL_LoadLibrary(_this, path);
#else
return SDL_SetError("SDL not configured with OpenGL/CGL support");
#endif
}
if (_this->egl_data == NULL) {
return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
}
return 0;
}
SDL_GLContext Cocoa_GLES_CreateContext(_THIS, SDL_Window * window)
{ @autoreleasepool
{
SDL_GLContext context;
SDL_WindowData *data = (__bridge SDL_WindowData *)window->driverdata;
#if SDL_VIDEO_OPENGL_CGL
if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
/* Switch to CGL based functions */
Cocoa_GLES_UnloadLibrary(_this);
_this->GL_LoadLibrary = Cocoa_GL_LoadLibrary;
_this->GL_GetProcAddress = Cocoa_GL_GetProcAddress;
_this->GL_UnloadLibrary = Cocoa_GL_UnloadLibrary;
_this->GL_CreateContext = Cocoa_GL_CreateContext;
_this->GL_MakeCurrent = Cocoa_GL_MakeCurrent;
_this->GL_SetSwapInterval = Cocoa_GL_SetSwapInterval;
_this->GL_GetSwapInterval = Cocoa_GL_GetSwapInterval;
_this->GL_SwapWindow = Cocoa_GL_SwapWindow;
_this->GL_DeleteContext = Cocoa_GL_DeleteContext;
if (Cocoa_GL_LoadLibrary(_this, NULL) != 0) {
return NULL;
}
return Cocoa_GL_CreateContext(_this, window);
}
#endif
context = SDL_EGL_CreateContext(_this, data.egl_surface);
return context;
}}
void Cocoa_GLES_DeleteContext(_THIS, SDL_GLContext context)
{ @autoreleasepool
{
SDL_EGL_DeleteContext(_this, context);
}}
int Cocoa_GLES_SwapWindow(_THIS, SDL_Window * window)
{ @autoreleasepool
{
return SDL_EGL_SwapBuffers(_this, ((__bridge SDL_WindowData *) window->driverdata).egl_surface);
}}
int Cocoa_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
{ @autoreleasepool
{
return SDL_EGL_MakeCurrent(_this, window ? ((__bridge SDL_WindowData *) window->driverdata).egl_surface : EGL_NO_SURFACE, context);
}}
int Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
{
NSView* v;
/* The current context is lost in here; save it and reset it. */
SDL_WindowData *windowdata = (__bridge SDL_WindowData *) window->driverdata;
SDL_Window *current_win = SDL_GL_GetCurrentWindow();
SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
if (_this->egl_data == NULL) {
/* !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan. */
#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
SDL_assert(!_this->gl_config.driver_loaded);
#endif
if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
SDL_EGL_UnloadLibrary(_this);
return -1;
}
_this->gl_config.driver_loaded = 1;
}
/* Create the GLES window surface */
v = windowdata.nswindow.contentView;
windowdata.egl_surface = SDL_EGL_CreateSurface(_this, (__bridge NativeWindowType)[v layer]);
if (windowdata.egl_surface == EGL_NO_SURFACE) {
return SDL_SetError("Could not create GLES window surface");
}
return Cocoa_GLES_MakeCurrent(_this, current_win, current_ctx);
}
#endif /* SDL_VIDEO_DRIVER_COCOA && SDL_VIDEO_OPENGL_EGL */
/* vi: set ts=4 sw=4 expandtab: */