Branch
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181
/*
Simple DirectMedia Layer
Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
#ifndef SDL_windowsopengl_h_
#define SDL_windowsopengl_h_
#if SDL_VIDEO_OPENGL_WGL
#if __XBOXONE__ || __XBOXSERIES__
typedef struct tagPIXELFORMATDESCRIPTOR
{
WORD nSize;
WORD nVersion;
DWORD dwFlags;
BYTE iPixelType;
BYTE cColorBits;
BYTE cRedBits;
BYTE cRedShift;
BYTE cGreenBits;
BYTE cGreenShift;
BYTE cBlueBits;
BYTE cBlueShift;
BYTE cAlphaBits;
BYTE cAlphaShift;
BYTE cAccumBits;
BYTE cAccumRedBits;
BYTE cAccumGreenBits;
BYTE cAccumBlueBits;
BYTE cAccumAlphaBits;
BYTE cDepthBits;
BYTE cStencilBits;
BYTE cAuxBuffers;
BYTE iLayerType;
BYTE bReserved;
DWORD dwLayerMask;
DWORD dwVisibleMask;
DWORD dwDamageMask;
} PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR;
#endif
struct SDL_GLDriverData
{
SDL_bool HAS_WGL_ARB_pixel_format;
SDL_bool HAS_WGL_EXT_swap_control_tear;
SDL_bool HAS_WGL_ARB_context_flush_control;
SDL_bool HAS_WGL_ARB_create_context_robustness;
SDL_bool HAS_WGL_ARB_create_context_no_error;
/* Max version of OpenGL ES context that can be created if the
implementation supports WGL_EXT_create_context_es2_profile.
major = minor = 0 when unsupported.
*/
struct
{
int major;
int minor;
} es_profile_max_supported_version;
/* *INDENT-OFF* */ /* clang-format off */
void *(WINAPI *wglGetProcAddress)(const char *proc);
HGLRC (WINAPI *wglCreateContext)(HDC hdc);
BOOL (WINAPI *wglDeleteContext)(HGLRC hglrc);
BOOL (WINAPI *wglMakeCurrent)(HDC hdc, HGLRC hglrc);
BOOL (WINAPI *wglShareLists)(HGLRC hglrc1, HGLRC hglrc2);
BOOL (WINAPI *wglChoosePixelFormatARB)(HDC hdc, const int *piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int *piFormats, UINT * nNumFormats);
BOOL (WINAPI *wglGetPixelFormatAttribivARB)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
BOOL (WINAPI *wglSwapIntervalEXT)(int interval);
int (WINAPI *wglGetSwapIntervalEXT)(void);
#if __XBOXONE__ || __XBOXSERIES__
BOOL (WINAPI *wglSwapBuffers)(HDC hdc);
int (WINAPI *wglDescribePixelFormat)(HDC hdc,
int iPixelFormat,
UINT nBytes,
LPPIXELFORMATDESCRIPTOR ppfd);
int (WINAPI *wglChoosePixelFormat)(HDC hdc,
const PIXELFORMATDESCRIPTOR *ppfd);
BOOL (WINAPI *wglSetPixelFormat)(HDC hdc,
int format,
const PIXELFORMATDESCRIPTOR *ppfd);
int (WINAPI *wglGetPixelFormat)(HDC hdc);
#endif
/* *INDENT-ON* */ /* clang-format on */
};
/* OpenGL functions */
extern int WIN_GL_LoadLibrary(_THIS, const char *path);
extern void *WIN_GL_GetProcAddress(_THIS, const char *proc);
extern void WIN_GL_UnloadLibrary(_THIS);
extern SDL_bool WIN_GL_UseEGL(_THIS);
extern int WIN_GL_SetupWindow(_THIS, SDL_Window *window);
extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window *window);
extern int WIN_GL_MakeCurrent(_THIS, SDL_Window *window,
SDL_GLContext context);
extern int WIN_GL_SetSwapInterval(_THIS, int interval);
extern int WIN_GL_GetSwapInterval(_THIS);
extern int WIN_GL_SwapWindow(_THIS, SDL_Window *window);
extern void WIN_GL_DeleteContext(_THIS, SDL_GLContext context);
extern void WIN_GL_InitExtensions(_THIS);
extern SDL_bool WIN_GL_SetPixelFormatFrom(_THIS, SDL_Window *fromWindow, SDL_Window *toWindow);
#ifndef WGL_ARB_pixel_format
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
#define WGL_ACCELERATION_ARB 0x2003
#define WGL_NEED_PALETTE_ARB 0x2004
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
#define WGL_SWAP_METHOD_ARB 0x2007
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
#define WGL_TRANSPARENT_ARB 0x200A
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
#define WGL_SHARE_DEPTH_ARB 0x200C
#define WGL_SHARE_STENCIL_ARB 0x200D
#define WGL_SHARE_ACCUM_ARB 0x200E
#define WGL_SUPPORT_GDI_ARB 0x200F
#define WGL_SUPPORT_OPENGL_ARB 0x2010
#define WGL_DOUBLE_BUFFER_ARB 0x2011
#define WGL_STEREO_ARB 0x2012
#define WGL_PIXEL_TYPE_ARB 0x2013
#define WGL_COLOR_BITS_ARB 0x2014
#define WGL_RED_BITS_ARB 0x2015
#define WGL_RED_SHIFT_ARB 0x2016
#define WGL_GREEN_BITS_ARB 0x2017
#define WGL_GREEN_SHIFT_ARB 0x2018
#define WGL_BLUE_BITS_ARB 0x2019
#define WGL_BLUE_SHIFT_ARB 0x201A
#define WGL_ALPHA_BITS_ARB 0x201B
#define WGL_ALPHA_SHIFT_ARB 0x201C
#define WGL_ACCUM_BITS_ARB 0x201D
#define WGL_ACCUM_RED_BITS_ARB 0x201E
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
#define WGL_DEPTH_BITS_ARB 0x2022
#define WGL_STENCIL_BITS_ARB 0x2023
#define WGL_AUX_BUFFERS_ARB 0x2024
#define WGL_NO_ACCELERATION_ARB 0x2025
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
#define WGL_FULL_ACCELERATION_ARB 0x2027
#define WGL_SWAP_EXCHANGE_ARB 0x2028
#define WGL_SWAP_COPY_ARB 0x2029
#define WGL_SWAP_UNDEFINED_ARB 0x202A
#define WGL_TYPE_RGBA_ARB 0x202B
#define WGL_TYPE_COLORINDEX_ARB 0x202C
#endif
#ifndef WGL_ARB_multisample
#define WGL_SAMPLE_BUFFERS_ARB 0x2041
#define WGL_SAMPLES_ARB 0x2042
#endif
#endif /* SDL_VIDEO_OPENGL_WGL */
#endif /* SDL_windowsopengl_h_ */
/* vi: set ts=4 sw=4 expandtab: */