Branch
Hash :
b8d85c69
Author :
Date :
2022-11-30T12:51:59
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170
/**
* Original code: automated SDL platform test written by Edgar Simo "bobbens"
* Extended and extensively updated by aschiffler at ferzkopp dot net
*/
#include <stdio.h>
#include "SDL.h"
#include "SDL_test.h"
/* ================= Test Case Implementation ================== */
#define TESTRENDER_SCREEN_W 80
#define TESTRENDER_SCREEN_H 60
#define RENDER_COMPARE_FORMAT SDL_PIXELFORMAT_ARGB8888
#define RENDER_COMPARE_AMASK 0xff000000 /**< Alpha bit mask. */
#define RENDER_COMPARE_RMASK 0x00ff0000 /**< Red bit mask. */
#define RENDER_COMPARE_GMASK 0x0000ff00 /**< Green bit mask. */
#define RENDER_COMPARE_BMASK 0x000000ff /**< Blue bit mask. */
#define ALLOWABLE_ERROR_OPAQUE 0
#define ALLOWABLE_ERROR_BLENDED 64
/* Test window and renderer */
SDL_Window *window = NULL;
SDL_Renderer *renderer = NULL;
/* Prototypes for helper functions */
static int _clearScreen(void);
static void _compare(SDL_Surface *reference, int allowable_error);
static int _hasTexAlpha(void);
static int _hasTexColor(void);
static SDL_Texture *_loadTestFace(void);
static int _hasBlendModes(void);
static int _hasDrawColor(void);
static int _isSupported(int code);
/**
* Create software renderer for tests
*/
void InitCreateRenderer(void *arg)
{
int posX = 100, posY = 100, width = 320, height = 240;
renderer = NULL;
window = SDL_CreateWindow("render_testCreateRenderer", posX, posY, width, height, 0);
SDLTest_AssertPass("SDL_CreateWindow()");
SDLTest_AssertCheck(window != NULL, "Check SDL_CreateWindow result");
if (window == NULL) {
return;
}
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
SDLTest_AssertPass("SDL_CreateRenderer()");
SDLTest_AssertCheck(renderer != NULL, "Check SDL_CreateRenderer result");
if (renderer == NULL) {
SDL_DestroyWindow(window);
return;
}
}
/*
* Destroy renderer for tests
*/
void CleanupDestroyRenderer(void *arg)
{
if (renderer != NULL) {
SDL_DestroyRenderer(renderer);
renderer = NULL;
SDLTest_AssertPass("SDL_DestroyRenderer()");
}
if (window != NULL) {
SDL_DestroyWindow(window);
window = NULL;
SDLTest_AssertPass("SDL_DestroyWindow");
}
}
/**
* @brief Tests call to SDL_GetNumRenderDrivers
*
* \sa
* http://wiki.libsdl.org/SDL_GetNumRenderDrivers
*/
int render_testGetNumRenderDrivers(void *arg)
{
int n;
n = SDL_GetNumRenderDrivers();
SDLTest_AssertCheck(n >= 1, "Number of renderers >= 1, reported as %i", n);
return TEST_COMPLETED;
}
/**
* @brief Tests the SDL primitives for rendering.
*
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
* http://wiki.libsdl.org/SDL_RenderFillRect
* http://wiki.libsdl.org/SDL_RenderDrawLine
*
*/
int render_testPrimitives(void *arg)
{
int ret;
int x, y;
SDL_Rect rect;
SDL_Surface *referenceSurface = NULL;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
_clearScreen();
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
/* Draw a rectangle. */
rect.x = 40;
rect.y = 0;
rect.w = 40;
rect.h = 80;
ret = SDL_SetRenderDrawColor(renderer, 13, 73, 200, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw a rectangle. */
rect.x = 10;
rect.y = 10;
rect.w = 60;
rect.h = 40;
ret = SDL_SetRenderDrawColor(renderer, 200, 0, 100, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw some points like so:
* X.X.X.X..
* .X.X.X.X.
* X.X.X.X.. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (y = 0; y < 3; y++) {
for (x = y % 2; x < TESTRENDER_SCREEN_W; x += 2) {
ret = SDL_SetRenderDrawColor(renderer, x * y, x * y / 2, x * y / 3, SDL_ALPHA_OPAQUE);
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_RenderDrawPoint(renderer, x, y);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount2);
/* Draw some lines. */
ret = SDL_SetRenderDrawColor(renderer, 0, 255, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor");
ret = SDL_RenderDrawLine(renderer, 0, 30, TESTRENDER_SCREEN_W, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 55, 55, 5, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 40, 30, 40, 60);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 5, 105, 105, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 0, 0, 29, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 29, 30, 0, 59);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 0, 50, 29);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
ret = SDL_RenderDrawLine(renderer, 79, 59, 50, 30);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderDrawLine, expected: 0, got: %i", ret);
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitives();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* @brief Tests the SDL primitives with alpha for rendering.
*
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
* http://wiki.libsdl.org/SDL_RenderFillRect
*/
int render_testPrimitivesBlend(void *arg)
{
int ret;
int i, j;
SDL_Rect rect;
SDL_Surface *referenceSurface = NULL;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
/* Clear surface. */
_clearScreen();
/* Need drawcolor and blendmode or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor");
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
/* Create some rectangles for each blend mode. */
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, 0);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, NULL);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 10;
rect.y = 25;
rect.w = 40;
rect.h = 25;
ret = SDL_SetRenderDrawColor(renderer, 240, 10, 10, 75);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 30;
rect.y = 40;
rect.w = 45;
rect.h = 15;
ret = SDL_SetRenderDrawColor(renderer, 10, 240, 10, 100);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
rect.x = 25;
rect.y = 25;
rect.w = 25;
rect.h = 25;
ret = SDL_SetRenderDrawColor(renderer, 10, 10, 240, 125);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_RenderFillRect(renderer, &rect);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderFillRect, expected: 0, got: %i", ret);
/* Draw blended lines, lines for everyone. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i = 0; i < TESTRENDER_SCREEN_W; i += 2) {
ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderDrawLine(renderer, 0, 0, i, 59);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (i = 0; i < TESTRENDER_SCREEN_H; i += 2) {
ret = SDL_SetRenderDrawColor(renderer, 60 + 2 * i, 240 - 2 * i, 50, 3 * i);
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, (((i / 2) % 3) == 0) ? SDL_BLENDMODE_BLEND : (((i / 2) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderDrawLine(renderer, 0, 0, 79, i);
if (ret != 0) {
checkFailCount3++;
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawLine, expected: 0, got: %i", checkFailCount3);
/* Draw points. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
for (j = 0; j < TESTRENDER_SCREEN_H; j += 3) {
for (i = 0; i < TESTRENDER_SCREEN_W; i += 3) {
ret = SDL_SetRenderDrawColor(renderer, j * 4, i * 3, j * 4, i * 3);
if (ret != 0) {
checkFailCount1++;
}
ret = SDL_SetRenderDrawBlendMode(renderer, ((((i + j) / 3) % 3) == 0) ? SDL_BLENDMODE_BLEND : ((((i + j) / 3) % 3) == 1) ? SDL_BLENDMODE_ADD
: SDL_BLENDMODE_NONE);
if (ret != 0) {
checkFailCount2++;
}
ret = SDL_RenderDrawPoint(renderer, i, j);
if (ret != 0) {
checkFailCount3++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetRenderDrawColor, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetRenderDrawBlendMode, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_RenderDrawPoint, expected: 0, got: %i", checkFailCount3);
/* See if it's the same. */
referenceSurface = SDLTest_ImagePrimitivesBlend();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* @brief Tests some blitting routines.
*
* \sa
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlit(void *arg)
{
int ret;
SDL_Rect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
/* Clear surface. */
_clearScreen();
/* Need drawcolor or just skip test. */
SDLTest_AssertCheck(_hasDrawColor(), "_hasDrawColor)");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Loop blit. */
checkFailCount1 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount1++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount1);
/* See if it's the same */
referenceSurface = SDLTest_ImageBlit();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* @brief Blits doing color tests.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureColorMod
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlitColor(void *arg)
{
int ret;
SDL_Rect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
_clearScreen();
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blitting with color mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitColor();
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* @brief Tests blitting with alpha.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
* http://wiki.libsdl.org/SDL_RenderCopy
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlitAlpha(void *arg)
{
int ret;
SDL_Rect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
_clearScreen();
/* Need alpha or just skip test. */
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blitting with alpha mod. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, (255 / ni) * i);
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
/* See if it's the same. */
referenceSurface = SDLTest_ImageBlitAlpha();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
/* Clean up. */
SDL_DestroyTexture(tface);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/* Helper functions */
/**
* @brief Tests a blend mode.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureBlendMode
* http://wiki.libsdl.org/SDL_RenderCopy
*/
static void
_testBlitBlendMode(SDL_Texture *tface, int mode)
{
int ret;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
SDL_Rect rect;
int checkFailCount1;
int checkFailCount2;
/* Clear surface. */
_clearScreen();
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Test blend mode. */
checkFailCount1 = 0;
checkFailCount2 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set blend mode. */
ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
if (ret != 0) {
checkFailCount1++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount2++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount2);
}
/**
* @brief Tests some more blitting routines.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureColorMod
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
* http://wiki.libsdl.org/SDL_SetTextureBlendMode
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
int render_testBlitBlend(void *arg)
{
int ret;
SDL_Rect rect;
SDL_Texture *tface;
SDL_Surface *referenceSurface = NULL;
Uint32 tformat;
int taccess, tw, th;
int i, j, ni, nj;
int mode;
int checkFailCount1;
int checkFailCount2;
int checkFailCount3;
int checkFailCount4;
SDLTest_AssertCheck(_hasBlendModes(), "_hasBlendModes");
SDLTest_AssertCheck(_hasTexColor(), "_hasTexColor");
SDLTest_AssertCheck(_hasTexAlpha(), "_hasTexAlpha");
/* Create face surface. */
tface = _loadTestFace();
SDLTest_AssertCheck(tface != NULL, "Verify _loadTestFace() result");
if (tface == NULL) {
return TEST_ABORTED;
}
/* Constant values. */
ret = SDL_QueryTexture(tface, &tformat, &taccess, &tw, &th);
SDLTest_AssertCheck(ret == 0, "Verify result from SDL_QueryTexture, expected 0, got %i", ret);
rect.w = tw;
rect.h = th;
ni = TESTRENDER_SCREEN_W - tw;
nj = TESTRENDER_SCREEN_H - th;
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, 100);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetTextureAlphaMod, expected: 0, got: %i", ret);
/* Test None. */
_testBlitBlendMode(tface, SDL_BLENDMODE_NONE);
referenceSurface = SDLTest_ImageBlitBlendNone();
/* Compare, then Present */
_compare(referenceSurface, ALLOWABLE_ERROR_OPAQUE);
SDL_RenderPresent(renderer);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Blend. */
_testBlitBlendMode(tface, SDL_BLENDMODE_BLEND);
referenceSurface = SDLTest_ImageBlitBlend();
/* Compare, then Present */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Add. */
_testBlitBlendMode(tface, SDL_BLENDMODE_ADD);
referenceSurface = SDLTest_ImageBlitBlendAdd();
/* Compare, then Present */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Test Mod. */
_testBlitBlendMode(tface, SDL_BLENDMODE_MOD);
referenceSurface = SDLTest_ImageBlitBlendMod();
/* Compare, then Present */
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
SDL_RenderPresent(renderer);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
/* Clear surface. */
_clearScreen();
/* Loop blit. */
checkFailCount1 = 0;
checkFailCount2 = 0;
checkFailCount3 = 0;
checkFailCount4 = 0;
for (j = 0; j <= nj; j += 4) {
for (i = 0; i <= ni; i += 4) {
/* Set color mod. */
ret = SDL_SetTextureColorMod(tface, (255 / nj) * j, (255 / ni) * i, (255 / nj) * j);
if (ret != 0) {
checkFailCount1++;
}
/* Set alpha mod. */
ret = SDL_SetTextureAlphaMod(tface, (100 / ni) * i);
if (ret != 0) {
checkFailCount2++;
}
/* Crazy blending mode magic. */
mode = (i / 4 * j / 4) % 4;
if (mode == 0) {
mode = SDL_BLENDMODE_NONE;
} else if (mode == 1) {
mode = SDL_BLENDMODE_BLEND;
} else if (mode == 2) {
mode = SDL_BLENDMODE_ADD;
} else if (mode == 3) {
mode = SDL_BLENDMODE_MOD;
}
ret = SDL_SetTextureBlendMode(tface, (SDL_BlendMode)mode);
if (ret != 0) {
checkFailCount3++;
}
/* Blitting. */
rect.x = i;
rect.y = j;
ret = SDL_RenderCopy(renderer, tface, NULL, &rect);
if (ret != 0) {
checkFailCount4++;
}
}
}
SDLTest_AssertCheck(checkFailCount1 == 0, "Validate results from calls to SDL_SetTextureColorMod, expected: 0, got: %i", checkFailCount1);
SDLTest_AssertCheck(checkFailCount2 == 0, "Validate results from calls to SDL_SetTextureAlphaMod, expected: 0, got: %i", checkFailCount2);
SDLTest_AssertCheck(checkFailCount3 == 0, "Validate results from calls to SDL_SetTextureBlendMode, expected: 0, got: %i", checkFailCount3);
SDLTest_AssertCheck(checkFailCount4 == 0, "Validate results from calls to SDL_RenderCopy, expected: 0, got: %i", checkFailCount4);
/* Clean up. */
SDL_DestroyTexture(tface);
/* Check to see if final image matches. */
referenceSurface = SDLTest_ImageBlitBlendAll();
_compare(referenceSurface, ALLOWABLE_ERROR_BLENDED);
/* Make current */
SDL_RenderPresent(renderer);
SDL_FreeSurface(referenceSurface);
referenceSurface = NULL;
return TEST_COMPLETED;
}
/**
* @brief Checks to see if functionality is supported. Helper function.
*/
static int
_isSupported(int code)
{
return code == 0;
}
/**
* @brief Test to see if we can vary the draw color. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
* http://wiki.libsdl.org/SDL_GetRenderDrawColor
*/
static int
_hasDrawColor(void)
{
int ret, fail;
Uint8 r, g, b, a;
fail = 0;
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 100, 100, 100, 100);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a);
if (!_isSupported(ret)) {
fail = 1;
}
/* Restore natural. */
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
if (!_isSupported(ret)) {
fail = 1;
}
/* Something failed, consider not available. */
if (fail) {
return 0;
}
/* Not set properly, consider failed. */
else if ((r != 100) || (g != 100) || (b != 100) || (a != 100)) {
return 0;
}
return 1;
}
/**
* @brief Test to see if we can vary the blend mode. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
* http://wiki.libsdl.org/SDL_GetRenderDrawBlendMode
*/
static int
_hasBlendModes(void)
{
int fail;
int ret;
SDL_BlendMode mode;
fail = 0;
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!_isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_BLEND);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_ADD);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!_isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_ADD);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_MOD);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!_isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_MOD);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetRenderDrawBlendMode(renderer, &mode);
if (!_isSupported(ret)) {
fail = 1;
}
ret = (mode != SDL_BLENDMODE_NONE);
if (!_isSupported(ret)) {
fail = 1;
}
return !fail;
}
/**
* @brief Loads the test image 'Face' as texture. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_CreateTextureFromSurface
*/
static SDL_Texture *
_loadTestFace(void)
{
SDL_Surface *face;
SDL_Texture *tface;
face = SDLTest_ImageFace();
if (face == NULL) {
return NULL;
}
tface = SDL_CreateTextureFromSurface(renderer, face);
if (tface == NULL) {
SDLTest_LogError("SDL_CreateTextureFromSurface() failed with error: %s", SDL_GetError());
}
SDL_FreeSurface(face);
return tface;
}
/**
* @brief Test to see if can set texture color mode. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureColorMod
* http://wiki.libsdl.org/SDL_GetTextureColorMod
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
static int
_hasTexColor(void)
{
int fail;
int ret;
SDL_Texture *tface;
Uint8 r, g, b;
/* Get test face. */
tface = _loadTestFace();
if (tface == NULL) {
return 0;
}
/* See if supported. */
fail = 0;
ret = SDL_SetTextureColorMod(tface, 100, 100, 100);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetTextureColorMod(tface, &r, &g, &b);
if (!_isSupported(ret)) {
fail = 1;
}
/* Clean up. */
SDL_DestroyTexture(tface);
if (fail) {
return 0;
} else if ((r != 100) || (g != 100) || (b != 100)) {
return 0;
}
return 1;
}
/**
* @brief Test to see if we can vary the alpha of the texture. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_SetTextureAlphaMod
* http://wiki.libsdl.org/SDL_GetTextureAlphaMod
* http://wiki.libsdl.org/SDL_DestroyTexture
*/
static int
_hasTexAlpha(void)
{
int fail;
int ret;
SDL_Texture *tface;
Uint8 a;
/* Get test face. */
tface = _loadTestFace();
if (tface == NULL) {
return 0;
}
/* See if supported. */
fail = 0;
ret = SDL_SetTextureAlphaMod(tface, 100);
if (!_isSupported(ret)) {
fail = 1;
}
ret = SDL_GetTextureAlphaMod(tface, &a);
if (!_isSupported(ret)) {
fail = 1;
}
/* Clean up. */
SDL_DestroyTexture(tface);
if (fail) {
return 0;
} else if (a != 100) {
return 0;
}
return 1;
}
/**
* @brief Compares screen pixels with image pixels. Helper function.
*
* @param s Image to compare against.
*
* \sa
* http://wiki.libsdl.org/SDL_RenderReadPixels
* http://wiki.libsdl.org/SDL_CreateRGBSurfaceFrom
* http://wiki.libsdl.org/SDL_FreeSurface
*/
static void
_compare(SDL_Surface *referenceSurface, int allowable_error)
{
int result;
SDL_Rect rect;
Uint8 *pixels;
SDL_Surface *testSurface;
/* Read pixels. */
pixels = (Uint8 *)SDL_malloc(4 * TESTRENDER_SCREEN_W * TESTRENDER_SCREEN_H);
SDLTest_AssertCheck(pixels != NULL, "Validate allocated temp pixel buffer");
if (pixels == NULL) {
return;
}
/* Explicitly specify the rect in case the window isn't the expected size... */
rect.x = 0;
rect.y = 0;
rect.w = TESTRENDER_SCREEN_W;
rect.h = TESTRENDER_SCREEN_H;
result = SDL_RenderReadPixels(renderer, &rect, RENDER_COMPARE_FORMAT, pixels, 80 * 4);
SDLTest_AssertCheck(result == 0, "Validate result from SDL_RenderReadPixels, expected: 0, got: %i", result);
/* Create surface. */
testSurface = SDL_CreateRGBSurfaceFrom(pixels, TESTRENDER_SCREEN_W, TESTRENDER_SCREEN_H, 32, TESTRENDER_SCREEN_W * 4,
RENDER_COMPARE_RMASK, RENDER_COMPARE_GMASK, RENDER_COMPARE_BMASK, RENDER_COMPARE_AMASK);
SDLTest_AssertCheck(testSurface != NULL, "Verify result from SDL_CreateRGBSurfaceFrom is not NULL");
/* Compare surface. */
result = SDLTest_CompareSurfaces(testSurface, referenceSurface, allowable_error);
SDLTest_AssertCheck(result == 0, "Validate result from SDLTest_CompareSurfaces, expected: 0, got: %i", result);
/* Clean up. */
SDL_free(pixels);
SDL_FreeSurface(testSurface);
}
/**
* @brief Clears the screen. Helper function.
*
* \sa
* http://wiki.libsdl.org/SDL_SetRenderDrawColor
* http://wiki.libsdl.org/SDL_RenderClear
* http://wiki.libsdl.org/SDL_RenderPresent
* http://wiki.libsdl.org/SDL_SetRenderDrawBlendMode
*/
static int
_clearScreen(void)
{
int ret;
/* Set color. */
ret = SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
/* Clear screen. */
ret = SDL_RenderClear(renderer);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_RenderClear, expected: 0, got: %i", ret);
/* Make current */
SDL_RenderPresent(renderer);
/* Set defaults. */
ret = SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawBlendMode, expected: 0, got: %i", ret);
ret = SDL_SetRenderDrawColor(renderer, 255, 255, 255, SDL_ALPHA_OPAQUE);
SDLTest_AssertCheck(ret == 0, "Validate result from SDL_SetRenderDrawColor, expected: 0, got: %i", ret);
return 0;
}
/* ================= Test References ================== */
/* Render test cases */
static const SDLTest_TestCaseReference renderTest1 = {
(SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest2 = {
(SDLTest_TestCaseFp)render_testPrimitives, "render_testPrimitives", "Tests rendering primitives", TEST_ENABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest3 = {
(SDLTest_TestCaseFp)render_testPrimitivesBlend, "render_testPrimitivesBlend", "Tests rendering primitives with blending", TEST_DISABLED
};
static const SDLTest_TestCaseReference renderTest4 = {
(SDLTest_TestCaseFp)render_testBlit, "render_testBlit", "Tests blitting", TEST_ENABLED
};
static const SDLTest_TestCaseReference renderTest5 = {
(SDLTest_TestCaseFp)render_testBlitColor, "render_testBlitColor", "Tests blitting with color", TEST_ENABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest6 = {
(SDLTest_TestCaseFp)render_testBlitAlpha, "render_testBlitAlpha", "Tests blitting with alpha", TEST_DISABLED
};
/* TODO: rewrite test case, define new test data and re-enable; current implementation fails */
static const SDLTest_TestCaseReference renderTest7 = {
(SDLTest_TestCaseFp)render_testBlitBlend, "render_testBlitBlend", "Tests blitting with blending", TEST_DISABLED
};
/* Sequence of Render test cases */
static const SDLTest_TestCaseReference *renderTests[] = {
&renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
};
/* Render test suite (global) */
SDLTest_TestSuiteReference renderTestSuite = {
"Render",
InitCreateRenderer,
renderTests,
CleanupDestroyRenderer
};