Commit 0a71ecfb11e0afa3b0c58bfafa59a715bbae9d47

shannon.woods@transgaming.com 2013-02-28T23:15:10

Fix the D3D11 errors being produced about using wrong input layout register signatures. This was caused by using the same input layout for vertex shaders with different input signatures. TRAC #22561 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1932 736b8ea6-26fd-11df-bfd4-992fa37f6226