Commit 0bd18dfb1a21be7e0ddccf983dcbf82baa6b3729

Jamie Madill 2013-06-20T11:55:52

Enforce shader input and output variables with a specified location to be single declarations. This prevents using in and out qualifiers on multiply declared vertex inputs and fragment outputs. TRAC #23311 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Authored-by: Jamie Madill