Commit 15cba8b12cec6c45c0c8793ad14eeb4cf5f86cba

Jamie Madill 2014-04-08T10:26:34

Refactor buffer storage to split backing stores. A more flexible representation of a buffer storage implementation allows us to represent storage for D3D11 buffers, and also pack buffer as CPU memory. Refactoring patch only. BUG=angle:511 Change-Id: Ie123099f6217bec6edc98594e49333d16f006a0b Reviewed-on: https://chromium-review.googlesource.com/191033 Reviewed-by: Shannon Woods <shannonwoods@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>