Commit 168763a744d046318b5f77f71e11eb4d914bca59

daniel@transgaming.com 2013-01-11T04:09:56

D3D11 uses 1 as the default sampling level, not 0. TRAC #22365 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1684 736b8ea6-26fd-11df-bfd4-992fa37f6226