Commit 1aa728e35acf1f32eba2ec3e0b251f610f0bb642

Jamie Madill 2017-01-30T15:09:40

D3D11: Faster multisample depth resolve. We can use a faster path to write out depth values. Previous attempts were foiled by a D3D quirk: we need to clear a new DSV before we write to it the first time. Multisampled stencil resolve still requires a CPU readback. BUG=angleproject:1710 Change-Id: I7a7d2f929644f61854d51dd096a8aa599ad648bd Reviewed-on: https://chromium-review.googlesource.com/435571 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>