Commit 2e3786ed839a3bba6cdf9db14d3a45fcacb407bc

Cody Northrop 2020-12-18T13:19:16

Capture/Replay: Use glUniform1iv on samplers, ignore images In OpenGL, GL_INT is expected for sampler uniforms. Before this our emitted code was using the underlying return type, which can be unsigned, leading to glUniformuiv. Also, don't try to set image uniforms with glUniform calls, it is not allowed. Test: Fortnite MEC Bug: b/170755560 Change-Id: I6786df487285fee77cfe792dfa85eb17feb155e9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2611557 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>