Commit 3345e5fdc5c4360c770ddad6260dd10f80dbd762

Jamie Madill 2020-10-10T16:42:24

Sync extended dirty bit on texture copies. This works around an issue in the GL back-end where the extended dirty bit wasn't synced in internal blit draw calls. This bug is preventing progress with the standalone test runner. This temporarily solution can be put in place until we have a more complete solution for internal draw state sync. Bug: angleproject:5160 Change-Id: Id8ae5efa66b249b008a1535b60493c880f5a06a8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2464824 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>