Commit 36167ab343f2b0f9e4848ff331241cd59b57eb79

Geoff Lang 2015-12-07T10:27:14

Don't allocate VertexArray or TransformFeedback objects until binding. Follow the spec more closely and only reserve IDs of vertex arrays and transform feedback objects before binding. This saves memory and allows the glIs* calls to succeed. BUG=angleproject:1218 BUG=angleproject:1101 Change-Id: I0039680c39c66c1c5506f6a1a9121a71791b77e9 Reviewed-on: https://chromium-review.googlesource.com/316591 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>