Author :
Jamie Madill
Date :
2018-06-20 11:46:39
Hash :3fb64c6a Message :Vulkan: Fix counting for shader texture bindings.
Vulkan prefers to use a single binding for each texture array.
Previously we were reserving binding space for array elements.
Doesn't immediately fix any tests but allows more tests to
pass in subsequent CLs.
Bug: angleproject:2494
Change-Id: I238d4e6f491bfa6daf04dde24f8111c8418cd59c
Reviewed-on: https://chromium-review.googlesource.com/1101570
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Luc Ferron <lucferron@chromium.org>
Reviewed-by: Olli Etuaho <oetuaho@nvidia.com>