Author :
Jiawei Shao
Date :
2018-04-24 15:04:26
Hash :467c15f9 Message :Use ShaderMap in ProgramD3D - Part II
This patch refactors ProgramD3D by storing all shader information
into ShaderMap to simplify the code structure.
This patch also fixes a bug on getting the number of maximum uniform
blocks.
BUG=angleproject:2169
Change-Id: I5b9fbfd70a18f8731ce19efed0df88037d495389
Reviewed-on: https://chromium-review.googlesource.com/1024749
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>