Commit 48bbc53ea4d04920093ca44344abcf6edc2f0d2d

Bryan Bernhart 2018-12-03T16:17:00

ES31: Fix for reading back initialized SSBO buffers in D3D11 If a SSBO is initialized with data, a staging buffer was created. When the data was read back, it was read from the staging buffer instead of the GPU. This patch fixes that by making the UAV buffer the latest buffer. Bug: angleproject:2990 Test: angle_end2end_tests Change-Id: I43c8c85144c74cc9b317577b7c834e3f7e347f72 Reviewed-on: https://chromium-review.googlesource.com/c/1359712 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Commit-Queue: Jamie Madill <jmadill@chromium.org>