Use 0 as special value for glTexBuffer instead of UINT_MAX This is more in line with the rest of ANGLE which assumes a binding of 0 size means the size of gl::Buffer. This allows GetBoundBufferAvailableSize to be used in texture buffer related code. Bug: angleproject:3573 Change-Id: I305835f305d4bf4422759bb96e030cbbc136871a Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2542863 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>