Commit 63e6afe9b4e52923197f65f8028e51252db9a6f7

daniel@transgaming.com 2012-05-31T01:14:42

Ensure all getDepthStencil and getRenderTarget calls consistently handle references to the underlying d3d surfaces Trac #20875 Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@1114 736b8ea6-26fd-11df-bfd4-992fa37f6226