Commit 77891c0a4271203bb0833786c2cfc9dd228373d7

Shao 2017-06-23T16:30:17

Fix wrong assignment of maxUniformVectors in GLSL compiler This patch intends to fix a bug in ANGLE GLSL compiler. In TCompiler::Init(resources), we should initialize maxUniformVectors by resource.maxComputeUniformComponents / 4 when we attempt to initialize a compiler for compute shader instead of resource.maxFragmentUniformVectors. BUG=angleproject:2083 Change-Id: I4901f71ef5ac4f5770e2d5f8ee21786fcf19fbca Reviewed-on: https://chromium-review.googlesource.com/545190 Commit-Queue: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>