Commit 7ef89a426511e80c7ce9ae4fe29952892abcd8bd

Martin Radev 2017-07-05T14:23:06

Expose ViewID_OVR impostor in the fragment shader The OVR_multiview specification states that gl_ViewID_OVR is visible at each pipeline stage. Previously to this patch the ViewID_OVR impostor was declared only in the vertex shader and occurrences of gl_ViewID_OVR in the fragment shader were not being handled. The patch addresses the issue by declaring the ViewID_OVR variable as a vertex output in the vertex shader and as a fragment input in the fragment shader. BUG=angleproject:2062 TEST=angle_unittests Change-Id: I895953e81d3632d9bb873e8ac081fdf36f63f6b7 Reviewed-on: https://chromium-review.googlesource.com/559337 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>