Commit 7fb4955da9f760766918abc640c95ebcd41caee4

Olli Etuaho 2015-03-18T17:27:44

Support array equality operator in HLSL output This requires adding functions to the shader source that can do the comparison for a specific array size. There's no automated test coverage specifically for this functionality, since all deqp tests that cover this also require array constructors to be supported. The change has been tested by manually inspecting shader output. No regressions were seen in automated tests listed below. TEST=dEQP-GLES3.functional.shaders.*, angle_unittests BUG=angleproject:941 Change-Id: Ie2ca7c016a3f0bcb3392a96d6d20d6f803d28bf0 Reviewed-on: https://chromium-review.googlesource.com/261530 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Nicolas Capens <capn@chromium.org> Tested-by: Olli Etuaho <oetuaho@nvidia.com>