Commit 8257ac3051fbecd7c65343a2fce199c8cbb717e8

Jamie Madill 2020-02-07T14:17:08

Vulkan: Defer RenderPass image barriers. We accumulate image barriers in two places: * for GL sampler textures * for GL framebuffer attachments (Render Targets) Then we issue the barriers together in a single call before the RP. This fixes a bug where we were missing a layout transition in some cases when transitioning between a sampler and a render target. It should also be faster to issue a single barrier before a RP than issue several smaller barriers. Bug: angleproject:3539 Bug: angleproject:4029 Change-Id: I180b770f0df6b44d209e5c618ba36bcc1c6372e4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2044236 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com>