Commit 82cceb2de7958c7706768f21052a2e3409511fb8

Jamie Madill 2014-09-09T13:21:33

Only use direct buffers for static data in D3D11. For highly dynamic data, which gets updated every frame, or almost every frame, we're better off using our existing dynamic buffer path. We could further optimize the dynamic buffer path by only uploading changed data every frame. BUG=angle:705 Change-Id: Icbb357b889be789b30f73067f75b13664c806929 Reviewed-on: https://chromium-review.googlesource.com/217280 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shannon Woods <shannonwoods@chromium.org>