Commit 85c076ee51c8666ca14c170e8ce85a14a96f0579

Tim Van Patten 2020-02-20T17:54:35

Vulkan: Make mVariableInfoMap a gl::ShaderMap<> The ShaderInterfaceVariableInfoMap information is specific to each shader stage, since the locations are determined for each shader stage. This change makes mVariableInfoMap a gl::ShaderMap<> to handle this, which will make it easier to compile separable programs, determine the variable locations, and transform the SPIR-V. Bug: angleproject:3570 Change-Id: I28b71a37efe54bbcfe1dcd445fa03ee71e74f0a6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2062741 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>