Commit 881b7bfa7453418dc391a849eb30219c238eeac7

Jiawei Shao 2017-12-25T11:18:37

ES31: Refactor link mismatch error log This patch intends to refactor the structure of logging link mismatch errors to meet the new GLES 3.1 program link requirements and support linking program with geometry shader. This patch is mainly focusing on the following 4 issues: 1. There are totally 14 places that log the link mismatch errors in almost same format. 2. A temporary string is created (STRUCT_NAME.FIELD_NAME) before checking a field of a block, which is of no use if link succeeds. 3. LinkValidateVariablesBase needs to know "shaderTypes" if we support geometry shader based on current structure. Since uniforms are checked in the range of the whole program, it is unnecessary to know in which shader a uniform is defined if link succeeds. 4. GLES 3.1 regards varyings with same location but different names as matched, so it isn't enough to log errors only by one name. This patch can solve all these issues by the following 3 changes: 1. Replace "infoLog" and "variableNames" by "mismatchedFieldName" (the complete field name if the mismatch occurs on a field of a struct or block). 2. Use enum LinkMismatchError as the return value of all linkValidate* functions to reflect the detail of the link mismatch error. 3. Log all the link mismatch errors by InfoLog::logLinkMismatch where we can get shader types instead of passing them into linkValidate* functions. BUG=angleproject:1941, angleproject:2144 TEST=angle_end2end_tests Change-Id: I3ed876d61f812cc7a45a6a3c5fec0b4a88b9cc2c Reviewed-on: https://chromium-review.googlesource.com/844215 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>