Author :
Jamie Madill
Date :
2014-10-02 11:03:12
Hash :955f5c05 Message :Add TextureStorage::setData.
Usually we copy data from the Image classes into the Storage. This
method, which will only apply to D3D11, is useful for our SubData
performance workaround.
BUG=angle:729
Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44
Reviewed-on: https://chromium-review.googlesource.com/219837
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Tested-by: Jamie Madill <jmadill@chromium.org>