Commit 955f5c0537ccb326fd2d576c47ef0250bfead3de

Jamie Madill 2014-10-02T11:03:12

Add TextureStorage::setData. Usually we copy data from the Image classes into the Storage. This method, which will only apply to D3D11, is useful for our SubData performance workaround. BUG=angle:729 Change-Id: I50ca8158ee9e0638f59f617b9e6170b508eaeb44 Reviewed-on: https://chromium-review.googlesource.com/219837 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>