Commit a0d3887540997047b6bee950329d2413c0a2df80

Geoff Lang 2017-09-06T15:32:03

Don't create SRVs for multisampled depth stencil textures in FL10.0. Renderer11::createRenderTarget already fixed this issue but it also is exposed in SwapChain11::resetOffscreenDepthBuffer now that multisampled surfaces are supported in ANGLE. BUG=angleproject:2136 Change-Id: I978666ebc1bb3db14ddf69954d7eb750391bf7a8 Reviewed-on: https://chromium-review.googlesource.com/653779 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>