Author :
daniel@transgaming.com
Date :
2010-05-17 09:58:47
Hash :a5d7623d Message :Enforce fragment precision qualifier requirement
TRAC #12156
The fragment shader has no default precision qualifier for floating-point types,
so compilation should fail when it's not set explicitly globally or per declaration.
Signed-off-by: Shannon Woods
Signed-off-by: Daniel Koch
Author: Nicolas Capens
git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226