Enforce fragment precision qualifier requirement TRAC #12156 The fragment shader has no default precision qualifier for floating-point types, so compilation should fail when it's not set explicitly globally or per declaration. Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@293 736b8ea6-26fd-11df-bfd4-992fa37f6226