Commit a6c95fc629425a63ebc11acfefe53802e48f3f3b

Geoff Lang 2015-09-09T13:02:52

Pass the texture unit to TextureGL::syncSamplerState. When syncing the texture's sampler state, make sure the correct texture unit is active. When StateManagerGL syncs the textures, it may not set the active texture if the texture ID has not changed. BUG=angleproject:884 BUG=angleproject:883 BUG=angleproject:1051 Change-Id: Ib22874c22a12b1b9bd68887ac5a449c507e7bdc6 Reviewed-on: https://chromium-review.googlesource.com/298482 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>