Commit be0facc69cd74dfe45ba04090f26668b14a865f8

Austin Kinross 2015-01-07T16:22:29

Reduce calls to ID3D11DeviceContext::Map() in VertexBuffer11.cpp This change moves VertexBuffer11::storeVertexAttributes()'s call to Map() outside a for-loop, eliminating unnecessary calls to Map(). Since Map() is a relatively expensive operation (even when using NO_OVERWRITE) this change gives a noticeable performance boost in some scenarios. Change-Id: I320111b32f2bb9eed92efbd240206e12aaa9964e Reviewed-on: https://chromium-review.googlesource.com/240181 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>