Commit bf107be4fd0eaf82039a692e3771117c4a18a3c0

Olli Etuaho 2018-02-08T18:43:03

Don't search for nonexistent brackets in InitializeVariables Array brackets are not included in ShaderVariable::name, so they don't need to be pruned from there either when using the name to look up the variable. BUG=angleproject:2267 TEST=angle_unittests --gtest_filter=*InitOutput*Array* Change-Id: I2b80a88c1d67f7f0dde12880bcfb35fb6d861cd0 Reviewed-on: https://chromium-review.googlesource.com/909109 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>